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Textures showing up black in maya (viewport and render)

For reference, I exported textures from SP using the Arnold (standard surface) preset, then used the Substance to Maya plugin to import them to maya. The pants and teeth of my character are showing up black but their actual colors are yellow and an offwhite, respectively. I added some pictures of the problem and my node map.

I tried unlocking/reversing normals but that didnt work. Anyone know a fix for this?


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