Working on a Environment project for portfolio. I'm focusing on the bigger props for now and trying to figure out a good layout / composition for the scene. Most of the shader don't have any complexity, but I will improve some of them later. I've choosen a warm palette with brown tones mostly, because I want it to feel a…
Time to finally start a sketchbook for hardsurface doodles and misc props. I'll start this out with my latest. This is a slightly different take on officer K's blaster in Blade Runner 2049. There were some details like the trigger guard and handle design on the movie prop that I didn't care for, so I made some tweaks. The…
Hello! Congrats on the first gig! Here are my thoughts on your portfolio: * You have pretty good modeling skills, as shown with your latest 3 pieces especially. The 2 guns and the Maz 537 * However the textures and material read really leave a lot to be desired. I would either polish up those 3 assets with a good texture…
If you are really set on becoming 3D generalist, just a heads up, it's going to be a long hard road. Right now your reel has a 'Jack of all trades master of none' kind of feel to it. Most of us pick one or maybe two specialties, and devote ourselves to it. There is a saying that it takes 10,000 hours of practice to become…
Hi Andrew! I'll talk a little bit more about the overall direction of your environments and props. Let's start off with the edge-shader you have on your work. Usually It's fine using an outline shader however its' really tricky to get something look really good with it and you need to take a lot of things in consideration…
Hi, I'm a game artist and I'm in the process of making a large table that has a lot of sculpted detail. I just finished the sculpt in ZBrush and I'm now UVing it. The shells do not have enough texel density if I map them to a 2k map so I was going to just cave and use a 4k instead. However, I've been watching some videos…
Hiya, I noticed a few other posts like this but they seemed a few years old so I wanted to recreate the post with updated info. I'm hoping to find out how many polygons an asset would have roughly. Let's use a PC game as the platform and Rainbow Six Siege as a game reference for quality, what would the polycount roughly be…
Hi guys. Very quick intro: I've been doing 3d as a hobby in some form or another for twenty years. Nine years ago I wrote a screenplay for a short horror film. I tried to produce it six years ago but realised within a week that I didn't have the skills at the time. Two years ago I did a masters in games art and last May I…
A long time ago, Nintendo used to run a "design test" (not sure if this is still done). They would have a box of "game props". They would randomly grab several items such as: - A bunch of Black and White tokens - Cue Cards - Some Dice - Some Dominos - Deck of Cards. Then you would be required to make a game with whatever…
What I’ve been working on: Adding more props to the scene to fill it but also to help
push the story Added decals to help break up the scene, dirt around the edges Slightly changed the layout of the main focal room What I need to do: Work on more props for the story Work on the blood decals in the main room to push the…