Hey guys, Heres a personal project ive been working on in my free time. I stumbled across the knowledge that Max Von Sydow wore prosthetics during The Exorcist and figured it might be interesting to seem him in that same role now that he is a comparable age to that of his move counterpart. I wanted to experiment doing…
Hi Everyone ! Here are Assets we ve been working on for a next-gen horror game. Due to our paper work with the client we cannot show what 's game title here but ...yeah. any C&C are welcome ! :D
Hello Fabi_G! I see what you mean, I 100% agree! I feel it got very flat after rendering it, and I miss the details from the sculpt. I will look at my light setup and materials, seems like the textures overall roughness is very high which probably makes the model read flat and normal gets no chance to pop. And I assume it…
Hey gents I've been trying to do some caligraphic typed strokes (you know your typical sweeping pointy at one or both end typed deal) but am finding it difficult to get the fine pressure required to get the smooth stroke I want. I've tried messing with the brush settings but nothing is really giving me a desirable result.…
In my career so far I have mainly been creating 2D art and/or low poly props and environments. I am trying to expand my skills and get solid at doing character work with my goal to be eventually creating the kind of highpoly next gen awesomeness that alot of you guys are showing on a daily basis here. I am kinda stuck on…
Light vector never worked in Emissive. "Emissive" is a property that is independent from light direction. You cannot really put this in CustomLighting because that gets masked by the shadow if you're using normal shadows and not modulated. You could put it in CustomLightingDiffuse, that's what gets multiplied by your…
There are multiple ways depending on what is appropriate for their purposes. Modeling them out, using plane strips, baking them onto the mesh itself etc. What kind of 'mess' are you getting? They only get as complicated as cylinders can get right? I'm assuming you mean without using a normal map texture. You can add more…
@Ged: yes. there are all kinds of animations and such to give a real solid feeling of impact. I've knocked enemies down, they crawl about a bit before they get back up. I've knocked them back, slowed them down. Of course it all depends on the level of enemies and such..the big beasty tanks don't really budge when you put a…
Hey everyone! We’re building DragonKill, a retro-style 2D MMORPG powered by Unity and the XRPL blockchain. The game is currently online during the second half of each month (from the 16th to the end) as part of its open beta phase. Our long-term goal is to launch full 24/7 live servers, and we’re looking for passionate…
Very cool that you started a full character :+1: Regarding nailing down the characters overall shape/proportions, you could try capture them with simple/low res geo first, to set some confines to work within. A Blockout step if you will, balancing all elements at first and getting the "feel", without caring about…