Hi Everyone !
Here are Assets we ve been working on for a next-gen horror game. Due to our paper work with the client we cannot show what 's game title here but ...yeah.
I like it. Far as I can tell, it looks accurate & functional, and I'm guessing the UV seams are where the actual seams on the material are - always a good habit
Why so shy on polygons, it's holding your asset back . Add some polys! ( You have very big curves, you need a bit more triangles in the cylindrical shapes )
People are saying it could use more polygons, and I agree, but I honestly don't think 99% of players would notice. Players will notice 4- and 6-sided cylinders these days but this level of detail is probably fine, especially if the art direction is strong enough.
There are tears as the model ages, but no real wear. I'd expect some wear on the tops of the armrests and the seat, especially near the center and the edges where the legs would rest.
The horizontal slashes in the front of the armrests don't really work; they really wouldn't see much wear.
The alpha on the cobwebs in the middle version could be reduced.
@Dwalker:
Thank you very much ! you re right ! I didnt notice these until you spot it out . really help alot what to interpret when doing level of weathered props
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I like the third one.
The spider webs are very cool.
yeah due to the technical limitation from the client , I could only use around ~1000 - 1300 tris for each assets .
The horizontal slashes in the front of the armrests don't really work; they really wouldn't see much wear.
The alpha on the cobwebs in the middle version could be reduced.
Thank you very much ! you re right ! I didnt notice these until you spot it out . really help alot what to interpret when doing level of weathered props