Not sure if anyone is still having this problem... but if you are: I seemed to have fixed this by uninstalling CC 2015 and referring Quixel Suite to CS6. I had the same problem where smart materials applied after the first would render with flat shading, and basic (bad) masking. After reverting to CS6, I applied several…
Yeah those presets are there for you to quickly apply a group of settings to that kind of surface image. So if you need a normal mapped roof tile, you need to create the diffuse, or use an image. With that as your base you apply the roof tile preset to that image and it will create a new normal map for you, based on that…
EQ: He's probably got GUV tiles applied or something to his HP, with a normal map of his highest level of detail applied. Export a lvl 4 or so, and Zmapper the details from lvl 6, then bake it all down to an ultra low poly in Max. Thats what I've been experimenting with lately, and I've got this same issue.
Well the reason it would crash for me, would be if I generated a normal map and I applied it to the model to see how it looks, then decided to re-render it, if the normal map was still applied to the low poly model, Max would crash. SO I had to remove the normal map every time before doing another render to texture for it.
Hello, this is my first ever render done in Maya 2020 (Vray renderer). I've applied just smart materials, there are 3 separate texture sets. My first question is, can this render be enough of a quality to be published on Artstation, and to send as a portfolio for a studio i want to apply. Also, i am aware that the…
If that applies to you, it's sad. That certainly doesn't apply to every artist. In such a case you should work on your attitude. Achieving a result that is not perfect in all aspects (in your own eyes) does not have to be a contradiction in terms with a high level of satisfaction. Those who are only satisfied and happy…
-I've created a cat rig character in max -The character is imported into udk -I'm trying to apply foot placement, limb control but the controller for the legs isn't visible/imported as apart of the skeleton. So my question is: If you use a controller to move the leg in max, how do I apply skele-control-foot-placement in…
I was wondering if anyone knew of a program i could use that would allow me to take a mesh with spec, normal and diffuse maps applied and use a clone brush of sorts to sample all 3 maps at once and paint onto a different mesh. The example i have in mind is to take a tiling material, apply it to a square plane and sample…
Progress has slowed down a bit lately after finishing the backpack machine, but I've finally gotten to the point the high poly for the weapon assets is more or less done. Current plan is to focus on retopology and texture work for the poncho asset so I can apply the bake and then adjust stuff like the hood and making the…
I try to find a good way to add a zipper to a open jacket. To keep the vert count low I think I would use a strip with repeating uv, so I can apply the zipper texture to it. let's assume this is my "zipper" strip: it is easy to model a straight strip, but how would i align that strip to the jacket? what would be your way…