I was wondering if anyone knew of a program i could use that would allow me to take a mesh with spec, normal and diffuse maps applied and use a clone brush of sorts to sample all 3 maps at once and paint onto a different mesh.
The example i have in mind is to take a tiling material, apply it to a square plane and sample from that to paint onto a more complex modular mesh.
Any ideas?
Replies
http://www.allegorithmic.com/products/substance-painter
NVM, i wasnt fully understanding the custom stencil aproach. Thanks for the suggestion!