I started the sketch in Zbrush and got the basic shapes. This is a few different points of progress since again, I wanted to make sure I was actually doing something before starting a thread. sketch. I've been going back and forth with the idea of just one wing that wraps around or two wings on either side. Started the…
I dont know, I think trying to get the perfect topology to start with can be confusing and too much, best to get something looking close to what you want it to look like then you can start figuring out how to get the edges to flow when you subdivide and morph it. Just use as few edges as you can, to make roughly the shape…
Thanks for the feedback :) Before uni starts up again I'm planning to improve the car so I will keep that advice in mind! I've been trying to get the hang of ZBrush this summer and last night I started up on a sculpt based on one of my characters in my first post. I've only started on the head so far and still got a lot of…
Rendering is starting to feel a bit better, I feel like the theme is starting to repeat in enough elements to start giving it the look I was searching for. Feel like I'm roughly half way done at this point, gonna dump a few more hours in tomorrow while working on getting the map laid out in 3/4 cutaway view so I can…
Artists who make video tutorials seem to always say this phrase about halfway through each lesson: "Now at this point you want to start to really get in there and begin to actually start to define, reeeally go over, bring out a lot of what's going to be going on in this area, so that you can reeeeeeeeally begin to see a…
if you mean that you used vertex painting on a mesh then you cannot export directly to a texture. instead you need to use scene captures to render the different buffers out to texture assets it's not hard to do and i believe it is well documented - search for scene capture in the unreal documentation and it should get you…
I'm a 3D environments and props artist, I started in 2016 and soon started to work with a little videogames industry near my city here in Italy for almost a year. After that, I started doing freelancing and I still do. I'm also working with another industry called Trimera Interactive working as environments and props…
I'm a 3D environments and props artist, I started in 2016 and soon started to work with a little videogames industry near my city here in Italy for almost a year. After that, I started doing freelancing and I still do. I'm also working with another industry called Trimera Interactive working as environments and props…
hi guys this is a new character i'm working on its a roller derby girl who plays the jammer position I've already had a bit of crit but i needed to put it on here as your guys are brutally honest (which is great) so yer, I've been through a few heads already and I'm just fine tuning what i have at the moment and I've…
What DigitalTutors serieses should I watch in order to create a good Dota item? (by using ZBrush,Maya,Photoshop and what ever more softwares that you' recommend me ) (I already started watching "Quick Start to ZBrush" series) (I am asking for a recommendation for tutorails that would teach me the tools of making a dota…