To answer shortly - if Softimage is like a Ferrari, Max is like an old-old Cadillac. It doesn't hurry :) Personally I after migrating to XSI don't miss Max at all for modeling. Working in max is very awkward and oldschooly. XSI is much more flexible and intuitive. And you can feel it deeply only after you switched between…
I didn't want to send this out yet but. I guess there is no hiding it now. Here is where you can find my old work. Old as in like 2 - 3years ago. The video is desperately in need of being updated so I didn't want to show this off. Take a look if needs be. I am looking to develop a whole different look and feel.…
yeah imagine was cool even had a cool grey and yellow colourscheme if i remeber correctly. i liked the modular setup aswell. found an old anim (first one with max must be 7 years old) its even got sound effects and aslmost completely made with intersecting primitives woot, will post tom. hehe really hypin this up itll be…
[ QUOTE ] Saw this on the sift and felt it was related to the cool link Cochtl provided. SHows a morphing from past to more present of womens faces in old paintings over the last 500 years. http://www.videosift.com/video/Women-In-Art-500yrs-of-portraits pace! [/ QUOTE ] wow fine art really sucks these days IMO ...yuck !…
I'm looking for a few choice pieces to include in my portfolio. A LOT of these are VERY VERY old (over 12 years old, dating back to when I was in high school). If I can get some honest opinions on which ones should stay, and which ones should go, that'd be AWESOME! Most recent are these top 4. The rest are from at least 9…
It as been a while I suppose.. Low poly (ish) Character. Hand paint texture, like the old days i suppose. Viewport Ortho It as been a while I suppose.. Low poly (ish) Character. Hand paint texture, like the old days i suppose. And some Gif Animation Also an extra Black and White Animation for fun.. Also, My schedule is…
Hey guys, I got to redesign and completely overhaul my old portfolio. There are some recycled assets from my old one that I improved and figured were good enough to use. Oh and its mostly weapon based since any other assets I've done these past 2 years are still under NDA. http://crash-3d.com/ Let me know what you guys…
Hey guys so, trying to finish the mixamo model. Switching threads since the competition is over now. http://www.polycount.com/forum/showthread.php?t=103309 - old thread I decided to redo parts of the model since the UV's of the last model and the bakes didn't quite do it for me. Also need to do some retopo work to make the…
Can I ask what tools people are using to do their vertex normal weighting in Maya. There are a few old threads and really old bits in the wiki with broken links and struggling to find much out there on the world wide web about what is the best way of getting any kind of decent results. Looks like there is some pretty good…
Hello there, I recreated an old project I did 2 years ago.It's an abandoned warehouse. I wanted to make an environment where organic and hard surface objects collided. So I thought about making an environment which could fit inside the world of Last of Us The lighting for the scene is inspired by Wesley…