Im trying to create a custom material in quixel suite. im doing exactly what is shown in the tutorial here: https://www.youtube.com/watch?v=9ORfyc7AUTI for me its only creating 4 thumbnail JPGs of my material. I dont get PSD or xml files like in the tutorial. im using suite version 2.3.1, photoshop CC 2017.1.1, Windows 10…
Hi guys. I remember coming across a written tutorial but can't remember who it was by. The tutorial is setting up a 512x2048 UVW because I usually texture by an even number but in this case I have something that would waste UV space if I were to texture say 512x512 so I need it to be 512x2048. I've gotten a bit confused…
Hello all! I was curious if anyone knew of any good tutorials that involve texturing realistic cloth pieces. I'm looking to get results similar to the robe on the Dragon Age Templars. I don't have a ton of experience with cloth, and I've been having a bit of difficulty finding a tutorial that covers the whole process to…
Still working on Uving. Experimented with some YouTube tutorials on the matter and I've found a way that currently works for me, in combination with tips from above. Got a few more pieces to go before completion :) YouTube Links: https://www.youtube.com/watch?v=EriiuMPx22Y https://www.youtube.com/watch?v=mJ3PJD0WEmk…
Hello folks. After playing SH2R I was curious how to make cloth and plastic like game has in hospital basement. It might not be physically accurate, but most of the time looks convincing enough and most importantly - pretty cool. A is straightforward, this kind of thing I can do since this is what most tutorials show -…
Ah ok. That's a bit clearer. All the tutorial links above don't really help you much after seeing your end goal example. Enter something like: model low poly characters into google and pick a tutorial that you think will be most helpful. If that fails consider buying excising models and altering them if needed. If that…
Yes, generalists are more common, and are generally more sought after. It may seem daunting, but you could rather treat it as a challenge. We have some tips here about what studios are looking for in a concept art portfolio. http://wiki.polycount.com/wiki/PortfolioContents#Concept_Artist Also the first tutorial link here…
Thanks for the tips I will try this. Yeah i watched this tutorial several times for my biped rigg haha, I also found a well explained tutorial by Antcgi https://www.youtube.com/user/antCGi/playlists?view=50&sort=dd&shelf_id=5 there are several playlist about rigging and I found this one very simple to understand the basics…
This is Jason Chan tutorial. It's on the Massive black DVD that you can buy. [ame=" https://www.youtube.com/watch?v=1no3IVKnOmM&feature=related"]Jason Chan Character Design 1: Style Exploration - Adobe Photoshop - YouTube[/ame] Here is Feng Zhu. Its either the Zombie Knight, Video Game character, or one of the character…
Here is the tutorial I followed to import my assets. [ame=" https://www.youtube.com/watch?v=ZiGmbH8nl_A"]Importing a Complex Static Mesh - UDK Tutorials by Javahawk - YouTube[/ame] The mesh is using multiple materials. For my emissive map I just made the windows a seperate ID in 3dsmax and in UDK I used a vector parameter…