Hi guys. I remember coming across a written tutorial but can't remember who it was by. The tutorial is setting up a 512x2048 UVW because I usually texture by an even number but in this case I have something that would waste UV space if I were to texture say 512x512 so I need it to be 512x2048. I've gotten a bit confused and would like to find that document again or if not then an explanation on how to go about it.
Thanks
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Some stuff for maya and 3dsmax