I my opinion the best way is to model for UVs. It makes the unwrap much faster bc that way you dont have to think about how you will unwrap this or that afterwards. And If you 'prethink' your UVs that way it's very easy to lay out the polygons in nice well thought patterns ... leading to grid-like layouts. Easy!
Having a bit better bake, will probably need to do it piece by piece, because the cage is messing up some parts. I'm having small issues with "seams" (there shouldn't be seams in a lot of there places, there's no seam on the uv layout in most of these places) are these issues with the highpoly and low poly not matching up…
Pretty awesome stuff, i always liked that one big ass tractor thing you did. Im gonna have to back up the simplified folder. The see if u can have something where the main focus is your art work. Description should be fine, but let your work and layout sheets speak for themselves.
to skamberin: thanks, glad you like it. the seeting is more like turn of the century to perhaps the 20s, you right about the metro though, i grabbed a base image of a chicago L station. The station probably wont end up looking exactly like that, but in terms of lighting and layout, i think i will keep that feeling.
Thanks for the comments guys. Brad, yeah I love detailing. But can lowpoly if need be. I actually have a bunch of stuff I need to add to my gallery. Hasn't been updated in a long time, way over do for sure. And I do plan on re-designing my layout. Too compact at the moment.
I cleaned up my code and got the site layout mostly done. I'll be adding the polycounts and texture pages next time. The only links that work right now are from the models in the 3D section. The main navigation bar is dead. Thanks for the feedback. Let me know what you think. Alex updated site
I really like your little layout you have going. I think the leaves could really use some curvature to them - think of the shape similar to half of a clam shell; that way the viewer won't be able to look straight down the leaf bunches to see that they're really just flat surfaces with alpha.
Hi! Looks like a regular color texture to me. The pixels at the borders repeating will prevent UV seams showing at low resolution (padding, mip mapping). A non square texture would propably help limit the unused space. My guess is the texture was created with Substance Painter, however one could create such a texture in an…
Usually it is a tedious task for me. Take a weapon for example. There are many seperated UV islands, from small to big. Do you arrange the many islands by hand and find their best place by eye or you have a fast and quick procedure to arrange all the islands into a logical layout? I could use the pack islands command…
Here's my first SDK www.vampiresgaze.igniseus.com/Mod/Alyx.zip Its on my website so it won't go down Have fun with her guys, I would love to see her rigged and in HL or even animated. No rig, just vert posed. OBJ format posed and T pose, texture and UV layout included in ZIP. This forums edit function screwed up the image…