So, after working with this rig for a while I put it back to the bind pose and noticed something odd The bone was not like that (before) and was actually like the others. I clicked the actual joint and noticed something I have never seen before: I have no clue why this is happening and dont want to revert back 3hrs worth…
Hi, I'm new and late to the party :) Anyway, since I'm extremely tired but really would like to post my thumbnails today I'm not gonna write a whole lot but just leave this here. Let me know which one you like best! Tomorrow I will concentrate on some design ideas before I decide on which composition I want to base the…
Hello everyone, I'm very new to using forums, this is one of my first posts on Polycount. Anyways, to the fun stuff, I'm rendering Warwick! I'm putting my own little spin on his skin with a backwood lumberjack theme. Yup, corny and lame, and I am having SO much fun so far! We are allowed to make up new skins for already…
I'm support main and Nami is one of my favourite champion. :) As a skin collector I'd love to see a new Nami skin! It will be Elderwood Nami spashart but I want to design her look before making final art. My idea is inspired by other Elderwood skins in League of Legends. I love the magical forest feeling in them. Also,…
~Latest Update: model Concept: ~~Original Post: Hey guys! I was a little uncertain about what skin I would do. So I chose Lumberjack Darius, it's something simpler than what I was thinking to do, however it has some elements that I know I need to practice like male anatomy and proportions (body and facial). It's a pleasure…
A little late to the game but I am gonna try.I am making Yasuo the Blood Moon Version.A more modern version of him.Like a Modern Samurai.Wish me luck :smile:
hello, this works in 3dsmax 2013 for me: rightclick plane with reference - object properties - uncheck show frozen in gray create new material, animate opacity, first frame 100% last frame about 20%, apply material to model bind this to a button that is easy to reach (i have it on mouse thumb)macroScript FrameToggler…
Hi all, I am creating a 2nd UV set and I would like to use a a few main pieces from the 1st UV set as a base. The problem: When I pin a selection in Maya and use the "Stitch Together" tool, the pinned UVs will move regardless of whether the Stitch Together tool is set to "A to B" or "B to A"
Looking for feedback on the concept page so far. The idea revolves around the Infernal Kin line, and how fire can be applied as a concept to Kayn's character. His Shadow Assassin snuffs out the fire and has an ashen, smoky appearance. Rhaast is a molten demon who was born in the core of Runeterra. Here's what I have so far.
It's about a month and a half away before the start of Magfest, the gaming and music festival, in Washington DC, which I will be attending to give a Polycount themed talk. It will surely be a geeky discussion. They have also promised me a TF2 panel. Which with some of the other registered attendees, such as…