I was a little uncertain about what skin I would do. So I chose Lumberjack Darius, it's something simpler than what I was thinking to do, however it has some elements that I know I need to practice like male anatomy and proportions (body and facial). It's a pleasure just being here to appreciate art work from other artists and have the opportunity to learn together.
Here a little reference sheet that I built for now:
Replies
Some friends of mine told me to put beard, although I don't think that beard agrees with him I did a little test:
Also one friend told me to mix 2 + 4:
About the outfits I really don't know which could I choose (not the first XD)
Every C&C are very welcome. The next step is to draw the 3/4 view to test the idea.
I'd scruff him up just a tad. The stubble you added, before the mustaches show up, is where I'd go with it. Nothing too crazy.
I'd say(because it's Darius) make sure he keeps his douchiness.. avoid making him look like he's jolly/helpful
@gyllenhaal I think I can't avoid beard hahah XD
theStoff Thanks! I'll try to play with proportions more in the sculpture and I'll test the shoulder size of course, thanks for remind me! In the Dunkmaster the shoulder size is really exaggereted
Jager I agree, so I took off the tuft because I think that it was giving a charismatic appeal to him. If you think that there is another element that can make him more douchie, please say. And thanks for the feedback
@Utte Okay! I'm not to good drawing men XD, so I'll do it in the sculpture. Thanks!
liemnguyenart Yeh, I realy can't avoid the beard haha I tried, thanks for your feedback!
Guy, thank you so much for your feedback! It was really hard for me to decide what to choose before, now the things become more clearly. I made some updates trying the follow the feedbacks. Some of them I want to try in the 3/4 view and sculpture. So trying to make him seem a bad guy, sorry if don't x_x:
Gif:
I'd suggest, maybe, adding a metal tip to the boots and some metal to the gloves(around the knuckles).
Just a suggestion. If it looks too Metal and loses the Lumberjackness ignore me.
Other than that, looks great! Both the stubble and the beard amount you gave him work well imo.
Im a simple man, i see a Darius concept, i press like.
Now a little update, just a camera view study to see if the colors and values works. Guys, what do you think about the colors and values?
GIF:
For the head suggestion, how about a feather, a Noxian badge, a pair of sunglasses to fit Classic Darilus' pointy hair silhouette.
So, I'm on the sculpt process. For now I have facial and body proportions. I must do something more in them and I'm not satisfied with Darius's face either. But these are my bases.I'll post the clothes blocking soon.
GIF: before/after
And thank you, @NBAninja21 !
So, let's do some update. I tested the hair as the friend @DawnHeart suggested (thank you for the suggestion buddy), and well ... It got really better, although I like the cap I recognize that the silhouette of darius is more easily recognizable with his classic hair. Then the silhouette test:
RIP cap
I also finished the cloth blocking:
And the hair blocking:
And I remembered that the darius's scar is in the other side, but i'll fix this after.
And to not lost the habit a little GIF :')
Gotta say I liked the hat too but it really was hard to tell that it's Darius where as now its really looks like him!
Still a fan of this and cant wait for the final :DDDD
lotet thank you, buddy!
Today just doing a quick half update what I have so far:
I think it's 70% body sculpt. I still have to do some anatomy ajustments also.
I think the muscles could use a bit more depth, right now it looks like a flat surface with some carved creases in there, especially the chest. Push the pecs out some at least, if you look at this image, you can see how they actually cast a shadow on the abs for example.
I also quite like the idea, pretty funny and fitting for Darius
I like very much your clothes, and the care about the details. For exemple, the shoes, the pant and the belt are very clean.
And his perfect big muscle give him a feeling of power.
This is looking very nice,I can't wait to see more of it.
liemnguyenart Thank you, buddy!
@lotetYeh, I totally agreed with you, I tried to put more depth this time, thank you!
motenai Thank you! What a honor
theStoff I tried to understand better what I'm doing, and tried to fix some anatomy problems. If something is bothering you again please tell me, and thaank yoouu! XD
blackdust Thank you for your kind words, friend!
So, lets update \o/
Now I think the high poly body is finished. The next step is do the Axe, so I yet have availability to change something and apply feedbacks on the body.
And like I said, I'll finish the both cap/hair:
My little cap hahaha
Some perspective view:
I played with colors to see how it was working:
Head variation render:
plusplusplus:
GIF, OH WHAT A SURPRISE:
Axe proportions
Probably the proportions will change a little.
@gusto thank yoou, my friend! Your Sandwich Lissandra is such a insane project!
@RogerP thank you, buddy!
jeandiegors I'm here >: D hahaha arigathanks
Splinter101 Thank you, man!
jmiles Is now the next step haha, and its a honor, your MF is amazing, man! Thank you =}
Darkzan Thank you
BIKIKazefield thank you!
Thank you so much for all your apreciations! It's such a great incentive for me, and of course all the effort you have put into your project also.
So, now the retopology and maps are done! I did AO renders:
It is a total of 7.632 tris.
I also did a color base teste in game:
I decreased his foot a little bit, I think it was getting a lot of attention before.
I did the hair AO also. For now is it.
I still love your character, the colors are dynamics.
the shape is always impressive. It may be a pity that we do not see the long hair under the cap.
It could have been emphasize his wild nature. But your work is very cool.
And as I promisse haha: