You asked for it. Remember you can also ignore this post. If you did not appreciate the response. Long story short; its very cold & mechanical but i don't see much cuteness & fun factor, (for me). Think a stylized approach to this kind of design would've spoken louder than a startwars rolling bot (one of the many they seem…
Odium: I think Earthquakes comment was more directed at how little you seemed to realise the potential of this. Yes the original image was not the greatest example of it but it was however a first pass attempt and therefore required us to look beyond the immediate flaws as Arshlevon did and think of its potential uses.…
Plush is probably not the best choice for (detailed) photo scanning, as the deeper parts between the hair are obscured pretty quickly when you change your position and you'd need a crazy resolution to scan the actual hair. The overall falloff/fresnel effect caused by this might not matter that much, but could still play a…
Hi guys, I'm looking to contract a 3D artist to create game-ready (real-time) assets for a new Unity game currently in development. The game is a (futuristic/sci-fi themed) Factory/RPG, for PC only, top-down/isometric camera. The entire project requires roughly: * 40 sci-fi buildings (1 model each + simple animation loop)…
Hey Polycount, I got a question regarding the roughness found in metalness. COMPLETELY DISREGARDING non-metal/dielectric detail like rust,dirt,scratches etc, are there any real life metals that have completely blurred to no reflections at all? See the middle and far right teapots as examples. I understand metal on its own…
I like the badger, his hands and claws could use some work though, they don't look functional really, more like an awkward glove. As far as the upside down cross, it doesn't really matter what it's origins are if 90% of the people initially think "satanism" or "anti-religion" Thats like using the non skewed swastika and…
Oh wow, Thanks to Jeff Parrott, Swizzle, and indavisual for the examples and tips. We're got a project coming up that is going to include some workshop content as bonuses, so I'd like to figure out as much of this as possible ahead of time to reduce the amount of trial-and-error I have later. This will be a huge…
@ysalex Though IMO, I think a good basemesh would be more popular than a lewd art. I think I saw the ones you put up on fake accounts, and they look pretty neat :P A lewd art would be liked and viewed mostly by people who like to view it. Whereas a good basemesh, although albeit naked in nature, can also serve as an…
@Gamer_Alien; As I said earlier, your dota 2 player approach is flawed because item votes aren't only voted by how good they are, but how popular the hero that such item is made for. Simple examples are a good Drow/Lina item will easily beat an amazing Enchantress item any day (that example might not be correct but just as…
I might not be a expert on this but I disagree. Intersecting geometry should be generally avoided. The gif example is actually just very badly build (sorry poop ). You need to build it like a 'X' but with the side that gets compressed more a bit bigger. It also needs ~10% weight on the vertexes on opposide side of the bone…