Do you want to keep it all in Maya? Usually it's easier (at least for me) to do the terrain in the actual game engine you choose to use, such as UE4, UDK, Cryengine, or Unity. (And all of these are free now, woo woo!) All of these support landscape height-map painting which is pretty easy to sculpt out with in the actual…
Hey, I keep a 32bit version of Maya around for some plugins that only work on 32bit. Recently however, it has started giving me a fatal error on startup once the main window loads. Looking at the crashlog it seems that a nvd3d9wrap.dll is causing the issue, all I've found on the problem is gamers saying that it's causing…
Hi, I am really litle bit confused now, how works together Mesh LODs with Texture/Lightmap Mipmaps. I will try explain my problem, but first I tell, what I understand under these terms. 1.0 - Mipmaps in short are textures with different sizes and are "auto generated" by engine if are not defined in texture file (only DDS…
Well, when a game engine is made the programmers either choose an existing animation format and build the engine around that, or they create their own animation format to fulfill their own needs. After this they'll develop tools to convert the output from their animation software into a format accepted by the game engine.…
Not One Step Back Dev Update #12 General Notes: We brought on 2 new character modelers this week, a few Foley/SFX artists , A composer for our musical score and we're preparing VO Character packets of Bio information of all the main characters as we prepare to start casting. So stay tuned for our cast list announcements…
~ Your mentality of trying to be 'entry level', is a very bad one. The whole idea is not to be 'just about good enough', its about showing the company you're applying for that you are special enough for them to invest in you. ~ Obviously your artistically probably not going to be on the same level as senior artists, but…
That model and the material are bad ass nice work! They make sense because they're reinforcing the material in this case. Maybe a few tris to make quads and put some poles in places that will help deformation. For each added cut you also have to anticipate how it will deform. Not only does it need to help the silhouette…
Woah! Well, let me start by saying that I would like to know samurai as much as you do!) I am very flattered for this attention, appreciate and thank you very much for everything you said! Now is the time to try to explain myself a little, dot the i's and cross the t's.. And yes, it is pretty frustrating how difficult it…
Welcome to Zenith. We’re building Zenith is a VR Massively Multiplayer Online Game that combines adrenaline pumping action adventure gameplay with a colorful open world. Think WoW meets Dark Souls, with an anime inspired, JRPG twist. Ramen VR is a small team of incredibly talented artists and engineers and now we’re…