Hi everyone, I've recently started a new environment and intend to post my progress to polycount as often as possible. it'll be based on this level > www.artstation.com/artwork/8k3rq here is my progress so far. reference Any feedback along the way would be rad, cheers. :D
Web Developer (Interactive 3D / Three.js) Location: Remote Company: HeartStamp Type: Fixed Bid Contract ($USD) About the Role We’re seeking a Web Developer with deep expertise in interactive 3D experiences — someone who can deliver buttery-smooth, ultra-realistic scenes that scream luxury. You’ll be responsible for…
That's way too broad a topic to get meaningful answers in a thread, in my opinion. Start by reading the environment section of the wiki http://wiki.polycount.com/wiki/Environment For more specific questions about modularity which seems to be something you're after there's a lot of good stuff here…
Hey everyone! 👋 I’m Raúl, a passionate 3D Artist with over seven years of experience, four of those in the video game industry, creating immersive visuals and bringing creative visions to life. My journey has taken me through exciting projects in the video game industry, where I’ve contributed to beloved franchises and…
I agree with BARDLER, you really can tell you have spread yourself too thinly over a larger environment, rather than a smaller, more managable scene. I think focusing on a nice area with a good compostion will help you pull this from a slightly-dated looking environment, to a current-gen quality one.
Like Chris said, get rid of the enter page. It serves no purpose. Throw away the plugin that enlarges the images, its slow as ass. Your environments should be first. The resolution of your environments (especially the gold min one) seem crappy. It's pixelated. You should really work on your spec maps on your guns too.
I decided to update my portfolio with work I've done on Due Process, a retro styled tactical FPS. I was hired on as an environment artist, but eventually transitioned to a more technical role, where I became the steward of getting everything related to content working and optimized (while still doing art tasks). Even…
Hi everybody! Polygon Madness Studio is an Italian group from Milan and we
have been making for about a year a First Person Experience / Adventure
game with horror & thriller elements with Unreal Engine 4, with a strong
will to differentiate from other titles by offering a more dynamic and engaging
gameplay. The working…
After speaking to some artists about my current work, It has been agreed that my current work is just too, normal. I have spent the last few days devising an idea for something unusual. The environment will be based around a mad musician's "laboratory". I want to follow some of my favorite art styles.. Tim Burton, and the…
Hey everyone, I'm trying to get another environment into my portfolio. I already have a hand-painted one so I'm aiming for a PBR one for more variety. Some of you probably remember this one from one of the older Noob Challenges (#3) My blockout: [edit] Here is a shot in Maya of all the assets with their AO maps applied.…