Leading mobile games developer and worldwide publisher of mobile and social games Gameloft, is creating a position for a Technical Animator! Job Description & Environment: As a member of the animation team, you will provide technical expertise, create tools and refine the animation workflow to allow the team to work…
Working on a human character just to use as a base template for various projects. I looked at the Makehuman model, but it has a decent amount of geometry. Two questions: Anyone know of any good references to show me good geometry flow for optimal facial morphs and rigging? Also, a good 95% of the tutorials out there are…
Hello :) I've been using CAT Rigs in 3Dstudio Max for a couple of days now and I've encountered this problem: If I try to move the collarbone of the CAT Rig the whole Rig dissapears. Just now I found out how to solve the issue and I'm sharing it for someone like me, who might have the same problem. You need to go to the…
Hey folks, im currently working on a fairly large project that will go towards my dissertation at uni. The focus will be on a custom character that can be taken and put into Unreal 3, so im going to need to create a custom rig and have a tri count of around 15k. Iv already started bashing out a rough base mesh that will be…
Hi, so recently I've been making some game models and I began some experimenting with Maya's humanIK function to see how it worked and check if it could save me time in production. I've been fooling around with its Character control functions and slowly learning how it works, but now that I finally got my skeleton prepped…
Just a little jump in (past) time... Hello there ! This post won't be about Star Wars Redemption (sorry !), but about the new project I've been working on last weeks. If you've followed my twitch streams you may already know this new character, named "Maewenn". I want to go back on the very first steps of her creation,…
looks solid, I wonder why are there 3 big round islands on the uv layout though, looks like you need only one of them. Also you might consider removing geometry that is overalpped by another piece of geometry to save some uv space inside the big islands (at cost of higher vertex count due to new cuts) although I'm not sure…
@CanberkYucekok Sorry for not getting back to you sooner, I appreciate the detailed reply and honest feedback :smile: I changed the colour a bit on the triangle but it might still be a bit too de-saturated as you pointed out. I also changed the pose to be closer to the concept but it isnt identical, it looked off when I…
I believe when they mean different, was that the rigs were different. In rigging, there are skeleton bones and blend shapes. Video games have up to this point primarily been using bones. The principles and techniques of animation can be applied to any medium. Its all the same, its not like making high polygon assets and…
So I changed the shoulders and I attempted rigging and posing. The rig wasn't very good, I'll need to learn how to rig properly as you can see in the hands and tail. I'm happy with this project considering it's my first model. Next up I'd like to push it a little further with more detail. I also need to work on my hands in…