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Human Character

Working on a human character just to use as a base template for various projects. I looked at the Makehuman model, but it has a decent amount of geometry.

Two questions:

•Anyone know of any good references to show me good geometry flow for optimal facial morphs and rigging?

•Also, a good 95% of the tutorials out there are for making nude characters. I need clothed characters. What is the best way to go about this? I know creating polygon clothes over a rig is a pain in the neck when assigning bone weights...do you create multiple meshes in the same object and rig the whole thing with clothes? Doesn't seem efficient if I want to change clothes...

Any ideas for either/both of my questions?

Thanks in advance!

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