Working on a human character just to use as a base template for various projects. I looked at the Makehuman model, but it has a decent amount of geometry.
Two questions:
Anyone know of any good references to show me good geometry flow for optimal facial morphs and rigging?
Also, a good 95% of the tutorials out there are for making nude characters. I need clothed characters. What is the best way to go about this? I know creating polygon clothes over a rig is a pain in the neck when assigning bone weights...do you create multiple meshes in the same object and rig the whole thing with clothes? Doesn't seem efficient if I want to change clothes...
Any ideas for either/both of my questions?
Thanks in advance!
Replies
Still wondering about rigging disjointed meshes. Not getting the greatest results. How do you rig a character with clothes on? If anyone has any good tuts they would be much appreciated.