Are you looking to model characters for the first time? Cgtuts is usually a good site. http://cgi.tutsplus.com/tutorials/creating-a-low-poly-ninja-game-character-using-blender-part-1--cg-16132 http://youtu.be/WRYMCyshLQo?list=FLXow_l6k4j8gKKxh_giAwZw http://www.michaeldashow.com/tips_texturepainting.html Some of the tuts…
So you're saying people shouldn't choose that character only because it's made by the same author? Even though it's a completely different character than the one before and people actually want it to be modeled? I think we should base our decisions by looking at the actual concepts, not the authors. It's not like anyone is…
Current sculpt of a human character (realism). I've got just over 1 month to make this game-ready with textures plus I have other assignments. Is this feasible? I've been working on getting the muscle anatomy just right but this character will be covered in clothes so I worry I may be wasting precious time. I also made…
About the Job: · Create or modify
character models from concept art suitable to the project. · Provide revision,
maintenance and support of the character assets · Take direction
based on the guidance and reviews of directors and technical supervisor. · Provide
recommendation and research techniques and ideas to improve…
Hi there, I havent posted since I signed up! Im graduating from my game program in the next 2 months and I'm looking for more critiques while I prepare my portfolio...then perhaps I have more time to get more involved here, tons and tons of great work around. I can post wires, but I'm mostly looking for overall critiques…
Hello Unity, my name is Gabriel Priske. I have been involved in the game art industry for something like 4 years now and making a living off of it for the past year. I am currently available for part or full time work. You can view my portfolio here: http://www.gabrielpriske3d.com and here are some images taken directly…
Hi, been lurking the forums for awhile but never signed up =/ Decided i should starting posting my work and getting feedback as well and give feedback to other members if i see problems etc. Anyway im a 3rd year game animation student but the last few months i have been making characters and prefering it alot more to…
Great work on the character, @diegohj! It might be a random thing to mention but I think you did a terrific job on those knees. Do you mind me asking how you approached the hair cards? I'm reworking a character with longer hair and I'd really like to hear your process if you have a chance. I think one thing that stands out…
I see you're using Max to create this character? I agree with tac0m in that blocking out the character first helps. If you know how to use the free form and graphite modeling tools in max, topology is a breeze. You can simply create your blocked out version, and then create the topology you want over that. If you need to…
An update on the electronic character costume. I went back to a contemporary lapel design because the silhouette around the neck of the initial design wasn't giving me the feel I wanted. I'm thinking some sleek, professional, Agent 47 silhouette would be best. I was also thinking that it would be neat if there were…