Hi Polycount, I recently started work on a new portfolio piece. Based upon the 'Homefront' IP. Little story.. As implied at the ending of Homefront the EU comes to America's aid to drive back the GKR forces, forcing them underground and creating small centres of operations in which to counter offence against them. The…
Since the Blender Mega Thread is bugged somehow (I can't write an answer there), I'm opening this new thread. I'm having a problem with transferring the vertex order of one mesh to the next. I have the single body of a character (without the head), and two heads of the character (same topology, only shape differs), and I…
TF2 was rushed as hell, if you watch closely there are even some reused scenes from the first movie (asteroids falling) and there's a scene with Soundwave that is seen twice too. I love the first one, but the second had too many problems from outset that hurt the production. First off, the writers strike meant that Bay…
Just to step sideways and offer some backgound info.... You're referring to what was XSI Foundation, but it wasn't destroyed by the Autodesk acquisition of Softimage. XSI Foundation probably seemed like a good idea at the time. Foundation was just a one off price ($500), download only, but no upgrades and no support. This…
@artquest, I was looking in the abyss of the forum to find my thread again and there I missed that you bumped it yesterday... :P Thanks for the kind words, even I was surprised on how big this turned out to be, I just hope the modular parts won't look to repetetive in the end. As for the final shots I'm not entirely sure…
erm..oh, holy bulging pants. Tis is looking pretty neat so far. I like the bent-in knees, gives her a sense of shyness (going well with the character) Body is well sculpted too, but something is bugging me. Maybe because the body proportions doesn't fit the head. There's definitely something that bugs my eyes here, but…
It is a bit easier to ride on a previous IP I guess, especially since xcom is considered quite a popular one amongst the fans atleast, but that's the problem. This game could just aswell be bioshock3 the way its going, and the 2k heads are most likely happy to hear that it will be. While I would've probably enjoyed this…
One thing I'm having big troubles with atm is getting my head around where to place UV splits, specifically for a good bake and optimised mesh. I've read all the literature including EQ's posts, the Polycount Wiki and 'Beautiful, Yet Friendly' - so I understand on a basic level that they should be placed where your model…