VoodooFusion Studios is looking to expand its existing team with talented people who are looking for a challenge! Project name: CONFLICT: Omega Brief description: An established post-apocalyptic / cyberpunk MMORPG project, seeking to advance the realism of MMO worlds, maximize the excitement of PvP combat, and deliver an…
Hello and happy holidays to all readers. Introduction This is a project being done by multiple modders from the Fallout and Skyrim modding communities who have become disenfranchised by Bethesda's shenanigans and have decided to make a framework for UE4 as well as a game that demonstrates this platform's capabilities. The…
Summary: A MMO project is looking for additional Modelers and Artists (unpaid) to help bring the world to life. ScreenShot Link: http://67.175.124.158:8080/pdd/ <u>Note:</u> I posted two versions of each screenshot, a jpeg and bmp. Check out the antechamber.jpg first, if you like what you see, check out the bmp versions…
I'm using this one: https://www.youtube.com/watch?v=WirF2bV8iNk however there seems to be differences in his version and my version. But I'm pretty sure mine is the newest version available. I find that when I create a shape in ndo, the I can't do some of the same thing he does. Like I can't use the smudge tool to modify…
just try stuff out, and use layers for it. you can try everything you want, but do it on a new layer, so you can delete or hide it any time u want to see if what u did was an improvement or not. thats just a little tip in general i can give you for better workflow. but dont worry, as long as you are open to try stuff out…
maybe worded that a bit wrong. with layers I just meant, how the material is built in real life. You should see it this way, like with carpaint there is bottom layer with a certain specular (the scales), and a top layer wich is a sort of coating wich is very glossy/reflective and gives it that distinct look. You can't…
When I use Substance Painter, I always put any layers with a generator mask inside a group which I then put a mask on that I paint back some of the noise manually. I'm by no means a Substance Painter expert but I took a quick stab at making a clean but worn material inside substance. There's a dirt layer to fill in the…
you can actually have the same layering functionality as photoshop in max for your shader using the composite map, and alot quicker. 1. assign the base normal to layer 1 in the composite map 2. create a new layer and assign your map you want to overlay on the base map to layer 2 in the composite map 3. switch the blending…
i think bodypaint is by far the best 3d paint solution.. and i like the brushes MORE than photoshop and haved customised quite a few .... i dont even really use photoshop anymore, except for minor touch ups.. i cant even remember the last texture i painted in it.. @eric: i think all your prayers have been answered in…
Yeah, I meant what myclay have posted . Not sure what's the problem with alpha although. if you set zero for rgb the layer still inputs to alpha while being black and input nothing to RGB if set to Add blending. Export is just tga . If the document has been checked in as "transparent" initially the tga will be exported…