Hello polycount! publish this post today to present my current project, a tauren world of warcraft, do not have much done, only part of the model z, but all feedback will be welcome!
Hello, Everyone. I'm new to marmoset toolbag and I wanted to know how can I add transparency alpha to this plane so that I'm able to blur the edges of the plane.
Hello! This is my submission for Artstation Challenge Ancient Civilizations: Lost & Found here my WIP thread: https://www.artstation.com/contests/ancient-civilizations/challenges/16/submissions/15733
hello, I am looking for work. I did the models textures and shaders for these assets. email me at lawlessflogic.dfe@gmail.com you can visit my portfolio at http://deepfriedenterprises.com/wenglish.html
Hello guys, I created toilet model in MAYA & displayed in 3ds max Viewport, with the help of zbrush. Suggestions & comments are welcome. Cheers!! Thanks for your time guys :smiley:
Hello guys! Here is my Ka-bar knife i made for my portfolio. It was modeled in Blender, and rendered in Marmoset. Here are the renders: C&C are very welcome! :) :)
Hello, i have visible seams on my mesh. Exported using xnormal with edge padding of 25. The seams are at the front of the pants. Is is possible to remove seams at all?? Is it unavoidable ? much much thanks