Hello polycount! publish this post today to present my current project, a tauren world of warcraft, do not have much done, only part of the model z, but all feedback will be welcome!
The pectoral muscles seems too long for me, seems like they reach the bottom of the cage. And I would make the spine curve inside and not outside. There's plenty of pictures on the net of muscular men to look at, most of them with way too much muscles lol but that should help.
Continue the good work, I'm excited to see what you'll do next
For the Horde!
Hey this looks great! Just a few things, try to define and showcase your anatomy with mainly planes that define the structure. Right now too much of the structure of the anatomy is being defined by harsh lines. Try to break it up a bit, use more controlled planes, some of the armor pieces look like they are melting.
I can tell by looking at the character that you've been dedicating a lot of time to it, so hopefully you don't take what I am saying personally. I think what you have here looks great, just need to focus a bit more on defining and controlling your different surfaces.
Thank you very much! your tips are great, they are things that you're right and I had not noticed! will work on the bracelets that look very melted xD and try and define more anatomy model to see if it improves!
looking good, just for future reference this is more along the lines of what I meant. Shitty paint-over incoming, my wacom drivers stopped working right before I started but it should get what I mean across.
I feel like the forarms are a bit too small. In my paint-over the anatomy is still quite a bit off, but like usual, this stuff is hard so that's ok. Just try to work more on your forms because right now some of the anatomy is reading a bit flat. Taurens have huge mass, their body should reflect that.
I agree that you probably should have worked out the anatomy more before modeling all the clothes on top. Looks pretty good but the anatomy could definitely use a lot of refining.
I completely agree, the anatomy can be improved a lot, I think before continuing'll try to improve it, has been a great help all directions in the model, thank you very much! I'll keep working on it;)
I have been working on the volumes of the model, the definition of the muscles and other details, I want to improve it even more, but for now I think it is improving
can u post an image without all the clothing or armor on? that way we can critique and help you with the anatomy first and then once that is correct (because it is currently wrong) we can help you with other stuff after.
I suggest you to find a few good bodybuilder references and study a few anatomy books and resculpt this character's body. I know it's stylized, but even then it needs to be in realms of possibility, and proper anatomy is just what you need. No need to rush it, take your time and do something better.
Look here for inspiration: http://www.zbrushcentral.com/showthread.php?177369-Art-of-God-of-War-Ascension
Replies
Continue the good work, I'm excited to see what you'll do next
For the Horde!
I can tell by looking at the character that you've been dedicating a lot of time to it, so hopefully you don't take what I am saying personally. I think what you have here looks great, just need to focus a bit more on defining and controlling your different surfaces.
I feel like the forarms are a bit too small. In my paint-over the anatomy is still quite a bit off, but like usual, this stuff is hard so that's ok. Just try to work more on your forms because right now some of the anatomy is reading a bit flat. Taurens have huge mass, their body should reflect that.
Look here for inspiration: http://www.zbrushcentral.com/showthread.php?177369-Art-of-God-of-War-Ascension