I usually do it with maxscript but scaling with snaping or with a uvxform works too. select all your uv faces and execute that in the listener $.modifiers[#unwrap_uvw].ScaleSelectedXY 2 1 [0,0,0] first 2 numbers are scale factor in u(horizontal) and v (vertical) point3 number is the origin of the scale in u v w (you…
Feel like crap: (i am so pissed off, this is bullshit) was testing Artstation and actually wanted some information regarding employment opportunities for artists and am now "ghost" blocked from requesting information for real future employment opportunities for artists, wtf is that bullshit, somethings f-cking going on. (i…
In this thread I want feedback on my rifle and it will be shown from WIP to finished as time goes on. Just started today... basic model w/o details. I plan on adding the top and bottom rails today w/ split polygon tool. See where I go from there... waffle mag etc. Started up my ACR rifle... basic model so far nothing fancy…
Hey Lance-- So a couple of things stick out to me. I think the round plates across his chest could be scaled up a bit more-- in a figurine I have at home and a few concepts I've seen around, they tend to protrude as a dominant set piece in the chest armor. Maybe even spaced out and angled out a bit, as to create a dynamic…
That's a robot what I've made for Crusator game. Here you can see transformations https://www.youtube.com/watch?v=NWZqBuF2HgQ I'm not sure may I add link to Steam page here. But if you want you may find it there. If you don't mind I'll be publish here my devlog. Modeling and animation were made in Blender, texturing in…
Hi guys, I'm a student currently studying 3D Modelling and Animation. However, I feel as though I am bottle-necking on my renders for some reason. I am in the middle of my Graded Unit, at rendering stage but for the below image which is a 3 simple spheres w/ textures (1x 6K Surface, 1x 6K clouds w/ opacity and 1x…