The beginnings of a dog ecorche. One of my five dogs, who happens to be the best and greatest and most cleverest and most beautifullest girl in the world, is the model. This will make getting everything perfect easier as I've got the real life reference at full disposal. Progress will be real slow with this as it's a side…
I love the idea of the polycount tower, and I really have been itching to make a diorama of two giant monsters fighting in a city, but very cartoony like a cheap hollywood set. This is the perfect opportunity to explore that idea. I'll post some WIP soon. However, my wife is preggo with a baby due any moment, so I may be…
I asked this before, and was guided to the cut & Paste in Character Studio, as well as the "Character Tools". For the most part it worked sort of, until we found out that the "Cut & Paste fuction 1.) only worked inside one file, and 2.) Caused the files size to bloat immensely. The Functionality I need is what I had with…
update: solved, kind of. not worth investigating because advanced skeleton actually has a blendshape correction wizard, which if you use, makes it so that this problem isn't a problem. I had been adjusting the blendshapes manually. if using sculpting brushes on a non-skinned model, you can toggle the display so that the…
I'm trying to import a rig into unreal and even though the skeleton and the mesh import properly and work, any animation I have baked onto the skeleton appears in unreal as the entire mesh is rotated and scaled smaller even though the animation hasn't moved the position of the model. I thought it might have been because I…
You shouldn't compromise the character so drastically just to get it in game. Make it look like Po and forget about deforming it to match some crazy skeleton. If you're really interested in getting it in game you can rescale and reposition joints and there are a handful of ways to transfer motion from one skeleton to…
Even when you do fragments you should think about the whole and how parts relate other wise you just place thing randomly for example : -arm relating to the torso / elbow to waist relation -belly/naval relating to the pelvis -clavicle relating to deltoid and pectoralis Other thing is to have correct understanding of at…
Ensure that the entire b_hierarchy is exported. You might have to check that "hierarchy as bones" option to get the root and hand bones exporting right. Also turn off "assume maya coords" if you have already set your prefs to have z-axis up. If you've done that in maya, you've basically done the work of the "assume maya…
Hello! I am a student who is working on a portfolio to present for class. C&C is welcomed! I will be making a character and this is the concept I chose :) On the first week we pick a concept and draw our callout/breakout sheet After the concept is approved we can start with the rough sculpting/modeling There was no back…
Love the contest Idea! This time I'm going to try doing something different and have my five year old son help me. He's a fountain of bizarre ideas and I think it would be a lot of fun to turn his ideas into our entry and really get him interested in art.