Hey everybody, I am still in the early stages of learning Blender and ZBrush, but I finished up these 3 models yesterday and would really appreciate feedback and constructive criticism. This would really help me to continue learning.
Hi guys Here is a first try at making a game ready props with Zbrush. I learned the basic of Zbrush 4 year ago but didn't practice at all since then and that's a real handicap in my work so i'm trying to do a props by week to relearn it and add this to my competence. So here is it. The concept is from the game…
Okay, so I slimmed down the blade so it isnt so thick. I think that it helps alot, I replayed the game to check on the sword and the blade doesnt really seem to thin out. I also sharpened up a few edges and added some missing edge loops as well.
Hello, this is my first post so hopefully this is the right place and method to garner critiques as I'm learning game asset creation. I'm starting out small, please let me know any critiques/mistakes on this object: I'm using Lightwave 3D for base modeling, 3D coat for retopo/UVs, and adobe substance for painting. Any…
Hi everyone, This is my first time posting here, I've always looked around and been amazed by the work being posted on here! I'm not a professional 3D artist, but I enjoy world building and creating assets in my spare time. I was wondering if anyone would have the time to give me some critic / feedback on two assets I've…
Starting up another project despite not being done with the previous one. Trying to maximize the potential of my winter break and churn out several new portfolio pieces before I head back. Anyway with one I'm trying to keep very low poly, unlike the Dranei Scythe I'm also doing…
This is actually a continuation of this thread: http://polycount.com/discussion/185039/am-i-doing-this-right-female-character but I realized the title was too vague and I wasn't really able to do much about the character design itself. Here's what I have so far: As you may have noticed, I changed her face. I actually…