Hi everyone, I’m trying to recreate this kind of anime coloring/shading style from One Piece (image attached). What I’m specifically trying to achieve: * Strong cel shading with soft transitions in some areas (like the face and hair) * Intense glow/red eye effect * Clean but dynamic highlights in hair (not overly…
This is already looking fantastic. And congrats on the grant! If you need inspiration for music, check out reddit/r/outrun and /r/futuresynth. A lot of 80s styled/Drive music.
Items available for purchase in the Dota2 store : Spirit Of The Howling Wolf - a Sniper set with Bright and Dark color variants. Each item can be set to "Bright" or "Dark" individually from the Armory screen - that means 25 possible combinations ! :) http://www.dota2.com/store/itemdetails/20321 _ _ _ _ _ _ _ _ _ _ Strength…
I’ve been trying to get cleaner highlight flow on this model, but I keep running into issues where the highlights feel muddy or break abruptly — especially on larger surfaces and edges. I’m working in Toolbag using HDRI + a few lights. From a modeling standpoint the surfaces should be clean, but the highlight flow still…
Your mask function looks different to the first picture. I think the problem is that the masking setup you have is outputting 3 outputs (RGB) instead of a single value. Some suggestions. use the r output from your mask texture sample. Not the RGB output. You could add a component mask between the multiply and the…
Yea, seems there might be some major issues with the new CPUs: https://www.reddit.com/r/Amd/comments/ccmmr3/ryzen_3000_launch_problem_compilation/ https://www.reddit.com/r/Amd/comments/cd7pqb/warning_samsung_nvme_ssds_also_subject_to_whea/
My best bet is that B is metalness and R is glossiness. If you are using it for metalness/roughness - try inverting R and check if it gives better results.
I'm feeling much better about this now. Adjustments made, including turning the body into wood. I have a tumultuous relationship with texturing and especially the idea of "dirt". I could probably rant for days but I won't :p . I understand that the industry needs it, so I need to be the problem solver they are looking for.…