Okey, after watchin several tutorials about Linear workflow and gamma correction, I think I get it a bit better. So it seems that the substance Plugin in 3Ds Max (or 3DsMax itself) is exporting Gamma corrected PNGs while the Substance Player is doing it in Linear Workflow, is this right?! It confused me alot and still…
Hi fellas, Is there any help about the Scale and Bias option in TB? The tooltip tells me that it "remaps vector data from the range [0, 1] to [-1, 1]".Iam yet not sure what it does mean,as i already said i want the textures imported as linear. When i import Textures in 3dsmax/vray i can tell the HdriLoader if we talk about…
I use a medium subdivided mesh (not the lowest subdivision because results are even worse then). In Zbrush I use the multimap exporter with displacement settings: In 3dsmax I use a displacement modifier with these settings: (midpoint 0.5) No Linear Gamma (I know that when I use Linear gamma I should import the displacement…
Day 131: Finished the sword 4430 tris. It looks good, nice thing is I made the base mesh in Houdini. Painted in Substance painter. Didn't finished the concept, but I think lineart should be enough. Next thing I need to finish stone altar & add some smaller props to finish the sword scene. Note: Need to check more tutorials…
This is going to be awesome, looking at your lineart :) My thoughts: the chars and poses are really dynamic and in perspective, but the composition isn't so much. Maybe you can make them together smaller and place them to the right, with the camera angle coming more from the left (I know that'd be terrible to change, but…
Indeed, a good venture. Tell more more about your oc and what he does. Also if you are doing lineart I would look into paint tool sai and things of that nature. Photoshop doesn't have the line quality you know? Working on fundamentals is fundamental indeed. As for schools, I would do some extensive research and see what…
Almost there: https://www.youtube.com/watch?v=AsyJ9dX-GAY&feature=youtu.be @edoublea I use "lagged floats" like Ryan. I get the xy linear and angular velocity, choose the larger between the linear and angular one. Put them in 2 scalar parameter, and slowly fade them out when there is no movement. Then I manipulate some…
There should be a Marmoset Toolbag 2 preset in Quixel Suite you can use. Typically, with a specular map you'll have sRGB on, while gloss should be linear space (sRGB off) and normal maps should always be linear. The results are going to look a little different if you're looking at the assets with different lighting as…
Hello! I'm looking for Environment Artist (Unreal Engine 5.5) as a project partner. Our talent: We’re a small two-person indie team. My main profile is audio—sound design, music, dialogue—while I also manage coding, narrative and production (search wetdreamsexciter). My teammate is blocking out the world. We now need a…
One more for this evening. A beetle caricature from literally 2 years ago. I've become very judgmental and harsh towards myself which is really paralyzing and makes my works stiff, soulless and too focused on execution. I was pretty happy with this one though. Clean lineart is not my forte but I think I managed it…