Thank you so much dude! totally worked. The reason I switched to 3DS Max 2013 is because of 2012 was really buggy for me.. many hotkeys did not work. Actually 2013 is allot more stable for what I am doing (modeling mostly).
Hey to all, I was wondering if anyone knew a Greeble alternative for Max 2012 (even Max 2011-2009) which would work. So far I have been using the Ribbons Random Selection and making clones of the planes and shelling them. Anyone has any other tips? Cheers and ciao.
Going from Maya 2016 to Maya 2017 I noticed that the Unfold UVs command (UV Editor window --> Polygons menu --> Unfold) no longer re-scales different shells of the same mesh to have consistent texel scale, whether I use Unfold3D or Legacy. Has anyone encountered this bug? Has anyone found a fix or workaround? I asked on…
I imagine everyone is already all over this, but just in case anyone has missed it (and I know there's a lot of amazing artists waiting for opportunities like these), ArenaNet have opened their 2013 Internships. Link below - http://www.arena.net/blog/now-accepting-applications-for-arenanet-class-of-2013-internship Be sure…
http://venturebeat.com/2013/05/28/blizzard-delays-unannounced-mmo-until-2016-resets-whole-project-exclusive/#LkSFcisD6IACzgAf.01 Project reset, so when the hell are we going to see something??
The FMX 2014 in Stuttgart is coming up in 2ish months, are any of you guys going? If there's enough people we can get together and grab a couple of beers and have a Polycount meet up. If I remember correctly there wasn't one last year but I seem to remember a thread for an FMX meetup in 2012. I'll definitely go since I'll…
As the end of 2016 closes in I've been reflecting on the past year. My career -and life- trajectory has taken some odd turns. But I'm glad I decided to read more (mostly non-fiction). The past few years I barely averaged 2-3 books, despite being an avid reader when I was younger. In 2016 I finished 36 books and I'm partway…
Hey, i got a little problem with the proxy creation in 3ds max 2013. The material editor is easier in 3ds max 2012, but i got a custom rock model and need some help on how you create it. Anyone knows how to create a proxy for this type of model: Thanks
Hey all, I've upgraded to Maya 2016 but the UI updates are a bit of a pain for me - not the icons or layout specifically but just some new features/functions that have been implemented. I would ideally like to use the new version while having it set up like my old version, Maya 2014. Is there a way I can customise it in…
While in the UVW editor, I'm trying to scale something down and while doing so, it either scales on the X or Y axis instead of it all at once. Back in 3ds max 2010, it would scale it all at once down. How can I have so in 2012 it'll scale it all at once? I've looked before asking as well.