I would try to buy pre-owned Sigma DP1 Merrill on ebay. It's more expensive but sometimes could still be found for a bit more than 300. The camera is pretty hi res but super slow pacing so not very good for photogrammetry series. A comparison with mentioned cameras…
Hi mates. I am modelling for this handheld device with a Qualcomm 528Mhz CPU and ARM9 core. The models will be in a OpenGL ES envirenment. I have experience on modelling for Nintendo DS, but not for this kind of devices. I guess is more and less the same, low poly and small textures, but as low as NDS, true? Are there…
I don't have a picture, but mine looks exactly like PfhorRunner's. Mine's a Dell Inspiron 9300. Screen: 17" 1920 x 1200 (one of those ultrasharp/ultraclear/tru/clear thingies - shiny) GFX card: GeForce 6800 Go 256 MB CPU: Intel Pentium M 2 Ghz Ram: 1 GB HD: 100 GB 5400 rpm (Ultra ATA) I've had it for a year, and still love…
I found the DKS1 experience to be the best. The vanilla game had some serious problems with connectivity on PC, but with DSCFix , I never had any problems especially when taking part in online fightclubs. I must have spent more than 150 hours just on PVP in that game. DKS2 is a mixed bag for me. There certainly was a lot…
No UPS claims to protect hardware. UPS provides temporary and 'dirty' power so that unsaved data can be saved (and so one need not wait for a reboot). Blackouts are voltage dropping to zero. Blackouts never damage properly designed electronics. An international design standard that existed long before PCs existed. Blackout…
Man this brings me back. Good work so far. Your castle geo is the best. Good over all shapes and accurate theme. A few things though. The surrounding rock/mountain shapes, not so great. The geo is flat and it's not the right Helms Deep style. If your willing to spend that amount of geo on that many boulders in the scene, i…
Hi everyone, I recently started playing around with UE4. The new roughness map is amazing but I am a little confused about how the luminance values from Photoshop correlate to the 0-1 nature of roughness in UE4. Plugging a constant with 0.35 value into roughness gave me a good result but I wanted some variation so I made a…
I did it four times and I got figures going from 3.6 to 6.0, if the angle was pointing downwards it was harder for me to determine the middle point than if it was pointing somewhere else. Also the orientation of the triangles seemed to confuse me at times. My last score was 3.9 and here's the table for it:[B]Your…
Hi, I've tried with VInterpTo and FInterpTo and the result is the same as Move() function or maybe even worse. I've captured a video clip [ame] http://www.youtube.com/watch?v=4k8mtRXVAJo[/ame] . This is the source code I'm using: Because VInterpTo and FInterpTo are with ease I've made it with FInterpConstantTo local vector…