reminds me of http://www.joystiq.com/2011/09/18/the-artist-is-present-is-a-game-about-waiting-in-line-at-a-museu Then again I love pippin barr just for messing with gameplay conventions and players' expectations
you could just go to file-->open-->options box and click 'ignore version'. works perfect. I often go between 8.5, '08 and '09 at work with no prob with ignore version checked.
Some of the best reference you can get! http://onesixthrepublic.blogspot.com/search?updated-max=2012-09-04T20:15:00-07:00&max-results=7&start=1&by-date=false
What`s wrong with Max`09? Anyways, to answer your question, set display to Thin seam display, then open the UVW editor by clicking Edit, there Options menu and Save current settings as default.
Could you all take a look at my work on my blog and let me know what your thoughts are. Be cruel. :) It's the only way one gets better. http://gam631cmarch.blogspot.com/2012/09/assignment-22-self-critique.html
so has anyone here had a go at making normal mapped particles or a normal mapped particle shader? its this tech we are discussing right? http://www.gamerendering.com/2009/09/15/normal-mapped-billboards/
Sounds like mmo feedback forums haha!!! Awesome I love it! http://www.capcom-unity.com/snow_infernus/blog/2011/05/09/polycounts_fighter_contest_contains_amazing_concepts Capcom Unity's front page as well :) Greentooth is pwning the world atm!
I have a question related to this topic. How many of you registered with the Digital-Tutor website for tutorials? Annually I mean. Or is it even worth for self learners to signing up for them. http://www.digitaltutors.com/09/students.php
If UR trying to do this in vray renderer it will not work. Here is easy tutorial for this: http://rafikgfx.blogspot.com/2014/09/vray-car-rendering-using-hdri-as.html If Your problem is different kind, I can not help ;)
I've made a new preview and accompanying blog post for the Outliner 3.0. It features multiple treeviews and presets: https://vimeo.com/50001064 http://script.threesixty.nl/outliner/index.php/blog/2012/09/presets-and-multiple-treeviews