actually we are not using any shaders at the moment, just fixed-function operations. This is how we are doing the rim lighting: http://nimblebit.blogspot.com/2008/02/rim-lighting-extravabonanzathon.html
Specs are looking fine but all the good Games are in the PS camp. https://news.xbox.com/en-us/2020/02/24/what-you-can-expect-next-generation-gaming/?ocid=Platform_soc_omc_xbo_tw_Video_lrn_2.24.1
http://www.theregister.co.uk/2016/02/04/autodesk_announces_redundancies_for_ten_percent_of_workforce/ Due to a massive cloud strategy orientation, Autodesk decides to axe 10% of their workforce ... All my best to affected people.
Figured this was interesting enough to share here. https://blogs.microsoft.com/blog/2015/10/02/havok-to-join-microsoft/ Guess I need to update my spot in the Job Census Thread :)
Rockstar is typically very quiet about their pipeline. Have you seen this though? https://www.adriancourreges.com/blog/2015/11/02/gta-v-graphics-study/
WIP 02 Practicing laying down values with soft brushes. Shortened the nose length to give the plane an overall better balance. Added in the top wing set.
I'm a big fan of Paul Richards, one of his latest lectures goes over this in a way: http://www.autodestructdigital.blogspot.com/2014/02/wield-weld.html?zx=95afb2e29d5bbb4a
WOW. Seriously. A little compensation is understandable but....I'll let you guys judge before I post what I have to. http://redtape.msnbc.com/2008/02/a-lost-laptop-a.html#posts