Hey everyone! I wanted to share my own take on 'The Watchers' , a comic book character based from the Marvel Comics. I used different references while creating the character from lots of resources but still tried to take my own approach to it. I went for certain elements from the comic book keeping in mind the form of the…
Hey Polycounters! Wanted to start up a WIP thread and hopefully get some good constructive feedback along the way while I work on this new project! Aim of this project is to study and broaden my understanding of character art. I particularly want to focus on improving my hand painting skills, and this character has a…
Hi everyone, We’re Lucid Realm Studio, an indie 3D game art production team, currently looking for freelance 3D artists experienced in creating realistic high-poly animals for an Action Adventure game with near-AAA visual quality. We have attached reference images to showcase the target quality level. Animals in Scope *…
I picked up a project from my overdue todo pile and realized why I abandoned it. I started it around 2010 and went back to find tutorials on how to finish it with a novel little process called Fur Fin/Shells. To my surprise the original tutorials where all dead links and I waited for someone to answer my request for…
I made a Breakdown about the fur (sheepskin) used in the corset of my last model. I hope it is useful. for more images visit my portfolio: artstation.com/victorsantos
ok, so I guess I can share this now. Some time ago I finished this Starcraft 2 fanart piece, then months later a 3d printing company (makeit3d.com) contacted me asking if I could work with them on creating a 3d print of the SCV model I made. I tweaked the model a lot so it was fit for 3d printing, and created an entire new…
EDIT - Project done, final shot, more shots bottom of page 1: Hello Polycounters! I'm posting a new project I started yesterday. The aim is to show something not biped/humanoid on my portfolio, as well as improving my hand painting skills. I'm doing it as it is in game, the closest I can to the in-game model. So here is my…
You asked for it. Remember you can also ignore this post. If you did not appreciate the response. Long story short; its very cold & mechanical but i don't see much cuteness & fun factor, (for me). Think a stylized approach to this kind of design would've spoken louder than a startwars rolling bot (one of the many they seem…