Oh hey! I used to work in game dev for many years, and it was great as a career, loved the creativity and the lively team environment. But yeah there are a ton of opps in many other industries for 3D skills, and plenty of creativity & skilled teams to work with. Michael Tanzillo from Adobe has been doing this whole…
@Oblivion2500 hey! I guess a better title for the thread would be, does anyone else wish they could move to linux fulltime? I did install Win11 pro via rufus and it strips a bunch of bloat out when you create the usb install drive, so I didn't have to register email and all that. I also spend a bunch of time finding…
Ive just noticed this place uses a heavily modified version of the vbulletin skin greenfox... a very very old vb skin of mine :D cant believe i never noticed that sooner heh. Just found it a supprise brings back memorys :)
Hey hows it going! Man polycount looks amazing! I was wondering where should I post if I want to get help on problems I'm having with normal baking/maps. I'm really having a hard time. -_-
http://draster.com/videos/downloadable/NEX-summer-previewB.avi Awesome update coming soon. I love how they just keep trying to stack functionality into such a small toolset rather than bloat it all up into many separate procedures. They even sneak some symmetry modeling in at the end.
Hey, I've been using this script for the last couple days, rendering everything straight out of the viewport. It's really pretty cool, so fast for iteration! The script is working great, except I can't get it to load settings that I've saved off... I have to manually re-adjust every time I launch the script again. Not a…
Hey dudes, heres my entry for comicon this year over at GA. I picked Valkyrie, but decided 2048 and 12k poly's was an opportunity to cram in way more shit than a viking chick with a braid and spear, so i overhauled her from top to bottom in a style that I enjoyed more. I took inspiration from Aion, Genzoman's wicked…
Hey, I just joined today in a bought of insomnia. I'm a bit of a cartoonist and I've always had a vague but persistent interest in 3D modeling. The Team Fortress 2 Polycount contest first directed me here and I decided to just up and join. What I'm interested in doing is learning the craft of taking my cartoons and…