Hello community! Yesterday, I've started learning 3D modeling. I've picked ZBrush as my choice. Here is my struggle. >MakeHuman import >Import photo of head or body. >After start painting the photo on the model it becomes blurry, not as sharp as the photo reference. My first guess would be that I have to do the UV first,…
Hi people! I've been following some Dota 2 threads during this month and decided to make my own, this is my first here on Polycount. So, first, I made some studies based on some models and stuff that I found interesting to keep in mind plus the art documents. I know some notes are very similar to the documents, but…
Hey guys! I'll be trying to tackle this character for my portfolio. In the past I've done a lot of stylized art, but I've always had trouble getting realism and likenesses. My goal for this project is to make a photo realistic character starting in zbrush, and ending in either Marmoset toolbag 2 or UE4. I've started with a…
Here is a rough WIP. I was searching for an inspiration on how to tell a story with light... and shadow charades are definitely a good way to do it! I want to combine it with a story of a group of boys and this exact time of the year. For them it's an everlasting start of vacation period after school... when it always…
Hello everyone! I decided to start a sketchbook on here that I'll use as an art dump. I tend to work on multiple stuff at once, so rather than start a bunch of WIP threads, I'll just throw everything in here. I've mostly done high res and cinematic work in the past, but I'm trying to transition to game art more. Feel free…
Greetings! I am new here. I actually started learning back on 2015. I made some low poly models that time. On 2016, I made some high poly tanks. I was doing it as a hobby. Then, only this year did I start taking it seriously and started learning unwrapping, baking, texturing, and rendering. I aim to be a hard surface…
Hi all- just showing my latest project I decided to start again-- this is an old project I did when I was still in school and I think it's the right time for me re-start this environment again. I usually like to start many projects to keep myself busy at all times. Currently on first pass lighting and blockout - still…
Hi, the van looks nice but you're starting wrong. When starting work on such a scene you really should start with a blockout and a rough aproximation / composition where you'll place what. Maybe the beach should be behind the car, maybe you'd like to add some buildings behind or something, whatever you want to do make a…
Thank you so much Marshkin for your advice. I'm thinking to start on Unity 3D this week end. At first, I didn't knew with which software start, Unity 3D or UE but after some research on internet, I found that most of people start with Unity 3D. If it will be disturbing you, can you advice me? Tell me about the difference…