Hey guys! long time no see! During the quarantine I decided to get out of my confort zone and try doing some NPR, but keeping its usage closer to PBR and metal/roughness workflow. Using oren nayar diffuse model and GGX specular model. This is where I got to! This is a shaderFX shader (for it to work, maya must be on opengl…
I am trying to make my first big set and am trying to figure out how to break the chunks up into modular pieces and how to texture them. I want to use a tiling texture as the base and add details with substance painter, but there's too much surface area for the shells to all fit into the 0-1 space and tile. Is it okay…
Hello, To be honest I didn't thought anybody would teach someone over the internet for free but since I've seen how many friendly people are around here I thought I'd give it a go. First of all I'm not a complete beginner so you won't have to explain every little thing for me :) To be honest what I'd like to is someone who…
FiolaSoft Studio are looking for skilled people that would be willing to work on a big indie game project. Our current team is made out of game developers that have already worked together in the past and successfully shipped several games, the latest one has been released globally on both PC and consoles. The current game…
"On a stormy Cornish night, in the early hours of the morning, the Blowing House garage lets a lonely car creep inside. Even in the sleepiest of countryside towns, there’s plenty of dark machinery working under the hood." Hello, I'm a third year student studying game development, specializing in Environment art. I have…
We’re a passionate and reliable 3D outsourcing studio delivering AAA-quality assets for games and films. Whether you’re building an indie prototype or shipping a full-scale production, we’re here to help you bring your ideas to life — on time and on budget. What We Do: * Character modeling (stylized & realistic) * Props &…
Department: VFX Location: Remote - Must be in the UK Reports to: Management Team Job Description ● Responsible for delivering final VFX work for high-end features and episodic ● Working to develop and interpret the client’s creative vision, providing creative solutions whilst keeping within budget ● Key point of contact…
Thanks a lot for the compliments and the feedback nikos667 :) ! I completly agree with you for the rocks ^^', I'll keep in mind what you said for the next time ^^ If you want to see more of my work on this game, you can check my artstation right here : https://www.artstation.com/artwork/9Re:dizzy: To talk a little bit…
Hi Ruz! Thanks for appreciating my work! I was working at EA in 2023 until my contract ended in July. I'm hoping to rejoin, though there are a few alternatives but it is a tough market so I'm not sure where I'll end up. For the moment I've been upgrading my artwork and exploring some alternative business ideas where I can…
Hey everyone! Welcome one and all to the 80th Bi-Monthly Environment Art Challenge for the months of September and October! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide…