surely i can't be the only person who rips out the "start" key from keyboards? on my new PC with its shiny wireless keyboard, i'm loathe to deface it so soon ... but working in Photoshop tonight, i've pressed it once too often while intending to hit ctrl or alt. I think i'm gonna go get a knife and pop it the fuck out,…
Good morning/afternoon/night Polycount, I've been working on this tiny environment to help me focus on improving my stylized workflow. The idea behind this was to build a small, interior set that can be used in a game with a top-down perspective. The project itself is not finished yet, but I felt it was at an ideal state…
So here I am practicing with more environmental work in Unity 5 to test its power. I'm trying to make an old Roman environment like you would see in Ryse, since that is where most of this inspiration is coming, aside from a few other ones. Here are some of my quick references. The actual environment is at the bottom. When…
Hi fellows, I'm in need of ideas to model a picture frame for a church I'm working on. I want to do something beautiful that will be above the altar, I would like some help with the frame silhouette, I'm used to start with LowPoly and don't have sufficient knowledge and practice to do details by hand. Follow the example…
Hello, everyone! Here is my latest personal project - The Artefact. I've found this awesome art by Samuel Serridge and thought that I would use it just to practice some hard surface modeling in ZBrush. Next thing I know I'm compositing the final render in Photoshop I hope you'll like it! More renders and turntable is on my…
I've been working on this off and on for most of this year, between contracts and other projects. It was initially intended to be a Fallout 4 mod although it will now see wider use in VR. I'll update here when that side of things is finished, and when I get it into Fallout 4. High poly mesh was made using SubD in MODO, low…
Hey Polycount! So I've been working on this AR15. I don't do much hard surface stuff, so I was not sure what approach to take. I started out with a basic block out and then proceeded to model every piece individually, and put it together. Here is what I have so far. I could use a little direction. I intend to bake it to a…
This is my research project on real-time hair. In the process of making this piece, I sucked a lot (pun intended) of good and bad material and talk with plenty of great people in Potato Family Hangouts at Discord. Here is the result of this experience. Hope you like it! You can find the turntable at my ArtStation - Fierra…
Quick update on the project. Retopology is mostly done. I'm at about 25k triangles, and slightly over my intended budget, which I think was already too generous. Soon I will start the alpha cards for the various fire fx on the model, once I know the polycount for these I will try to reduce the model a bit more to get as…
Hi :) Are you basing work on a specific concept? It would be good if you include this in your post so people know what you are working towards and can give more specific feedback. Without knowing your references, I'd say the character is too bottom heavy. There are multiple layers at the bottom and they are very close in…