They are one of the most difficult things to rig up but there are a few ways I've seen it done, but they really depend on the poly count, how close and how complex of a rig you're allowed to make and what kind of things can you use. What app? The easiest way I've seen it done, is with animated UV's. The most complex…
I've fallen behind, too but nothing a quick google and read couldn't solve. Downsizer: Of course, if you cannibalize the trivial parts (that REALLY don't need replacing) like drives and case you can get away with 600-700$ for a gaming rig. Testing Oblivion is a bit unfair, I don't think you can get a decent framerate in…
Hello, I am currently looking for an EXPERIENCED Rigger AND Animator, someone who I can send a model too, have them do the rig, and then do the animations. Please only apply if you meet these requirements. You are experienced with Maya and are running the latest version(2016) You are experienced with working with exporting…
Thanks for the replies. Showster: Yeah I'll see if I can get more definition in there, the main problem I am having is that there is only 2 areas where the clothes are any where close being tight (the area above the boots under the tunic and the elbow areas) the rest of his clothes are pretty baggy or are covered with…
Whats your trick to get rid of UV Pelt seams in UE4 when making a character that really needs a UDIM set up? I have come across various methods but what process do you use? is there a particular software that can produce better seams then others? Now 4K is just around the corner for the console market it must be being…
Hey, I've had an issue come up with a fresnel material not functioning correctly on a rigged skeletal mesh, despite it working fine on a static mesh and I cannot find any solution or situation posted like it online so I'm hoping someone here might be able to help figure out what's wrong. http://puu.sh/vbgws/fd51c75512.jpg…
Hey guys, This is my first proper game ready character. Made in 4 weeks. I covered: Concepting Modeling Retopoing Uving Texturing Rigging Skinning Animating And importing into Unity as a playable character. There are many areas I need to improve in such as proportions and rigging. But I think the main area is details. Here…
I am having an issue with rigging up my characters hand in Maya 2015. The screenshot below shows how I have it rigged with IK solvers form knuckle to tip. I added a controller to the end of the fingers and set a point constraint to the IK so that I could bend it just using the controllers instead. I then parented the…
Yes, a manual retopology is required to ensure you'll have an animation-friendly mesh. "I need to have a low and high poly to baked it ?" Yes, if you're going to create an optimized game asset to be rendered in a game engine. "And finally how I'm doing for this mouth !?? XD I need to close it to rigging or stay like this ?…
Thank you pior! I finally finished rigging the wolf. I backward engineered a lot of things from the dog rig on creative crash and learned a lot as well as tried things I haven't before so it was a good experience. Some things I couldn't do due to skeleton limitations but overall it worked out pretty well. EXCITING rig…