...'awful Blender performance'.. doesn't mean anything. Describe your problem in detail. This is the sort of post that would get attention in the Blender mega thread which is at the top of the forum page.
It has been a long time Polycount, but if anyone still uses this I realize that I am kind of working in a bubble and Polycount was good for feedback back in the day! I am trying to make stupid fun history videos with over the top nonsense where if you aren't paying attention you might learn something. Using UE5 (I was a…
Hi all, I'm working through this tutorial http://stephenjameson.com/tutorials/tiling-rock-tutorial/ but a little stuck with the following paragraph.. 'Select the bottom plane and set it up to accept projection from the top one, making sure to turn off the cage. Choose a Lighting Map to project instead of the usual normal…
Thanks! I will try :) I just keep redesigning things, but I will stop now and try to set up a webshop. In the latest iteration I was exploring different backgrounds, to make them more relevant to the trains.
Ashervisalis thanks :) @HarlequinWerewolf Yes of course ! It's quite simple actually. And very organic. I started with simple spheres and sketched things using dynamesh. Once I was happy with what I got I did a first very rough retopo with zremesher. After that I used some vdm brushes to create breakups and bigger details…
Hey guys! Before I start I am looking for some people to help me out with a free non paid computer game I am creating. I am not looking to turn a profit, I am looking to create an experience available to anyone willing to try it. I also didn't come here to find people who can do things hat I cannot. I am not trying to pull…
Hey Polycounters. Heres my current portfolio project. So this dude is supposed to be a robot pilot, just stepping out of his robot machinery cockpit. Thats why hes wearing all that metal/mechanical stuff. Im probably going to compose a little scene too, nothing big, with the guy standing on top of or near parts of the…
The idea for this character is like late 80's early nineties video game scenario, where you are being helped along by a big guy that sits behind the desk pushing pencils . When low and behold OMFG, he works for the baddies . not only that he has some sorta crazy ass gun that he made in the shop warehouse. WHAT !!!…
Good day to you guyse!!!!. I'm working on a illustration/concept art for my portfolio, I'm taking some time to do it. The next step would be adding two characters on top of the bus, scouting to the area on the right. Before I jump into it, I'd like to know if you have any advice for me in color theory, to make this look…
You can model the gun using sub division (sub-D) modelling or non sub division modelling (non sub_D hard surface modelling). Look up both these definitions on the web. With both forms of modelling you have to have a strategy that works toward an end result. The image you are working over has some nice details but you…