Hi all,
I'm working through this tutorial
http://stephenjameson.com/tutorials/tiling-rock-tutorial/
but a little stuck with the following paragraph..
'Select the bottom plane and set it up to accept projection from the top one, making sure to turn off the cage. Choose a Lighting Map to project instead of the usual normal map. Create a white Skylight with shadows. Render the Lighting Map.'
So all of that, I don't know how to make a plane accept a projection or how to do the lighting map, can someone please give some more detailed steps for this?
Thanks
Replies
To find out more about baking with render to texture there are some useful links in the wiki : http://wiki.polycount.com/NormalMap?highlight=%28\bCategoryTexturing\b%29