Department: VFX Location: Remote - Must be in the UK Reports to: Management Team Job Description ● Responsible for delivering final VFX work for high-end features and episodic ● Working to develop and interpret the client’s creative vision, providing creative solutions whilst keeping within budget ● Key point of contact…
Are you passionate about video games? Do you want to keep progressing in an exciting, young and dynamic environment? Gameloft is currently seeking a Lead Pack Artist to join our production team. Gameloft is an international developer and publisher of video games for mobile phones and consoles. Founded in 1999 and currently…
We are looking for an experienced full-time remote 3D Generalist with an especially keen eye for Beautiful Look Development and a knack for 3D Animation. Join an amazing team with decades of experience and be part of our exciting journey exploring the wonders of Science and Medicine through 3D animation. We are a highly…
Aries VR is a young UK startup that’s accelerating aviation training using the power of immersive technologies. We are currently developing a multiplayer virtual reality pilot training solution for the Oculus Quest. Our vision is to create a metaverse community where aviation enthusiasts can socialize and engage in…
Theory, tools and workflows are more or less the same for every software. Modeling is still modeling, animation is still animation, artistic and technical theory is always the same. I have been using Maya for over 5 years and i'm currently trying out Blender 2.8 but in these years i also tryed basically all the softwares…
Mental ray (never used that one) Offline renderers in general use PBR shaders as the movie guys are a couple years ahead, but it seems like they all use some sort of own interpretation and a lot of different shaders instead of using one master thing and some deviations like we use with our game PBR stuff, which are all…
Subdivision surfaces are different than Tessellate, and there are several algorithms for both of them. Catmull Clark is just one method to subdivide a surface with Quads, and i'd say it's the most popular right now, but not the most useful for all cases. Tessellation on the other hand, subdivides the model using triangles.…
EDIT: This is no longer active. Thanks for all the replies! A small indie game studio is looking for a talented 2D artist(s). Our game is 3D and we already work with several great 3D artists. But now we need to focus on our user interface, illustrations and art-work for in-game and public / marketing reach. We need a wide…
Hello friends, I'm a huge fan of Michael's brushes -- the lifetime membership is the best deal in 3D -- and immensely excited about this contest. The environment description immediately called to mind two of my greatest personal inspirations Lebbeus Woods (weirdo architect who never really built anything) and Viktor…
Arc Productions, a Canadian based CG animation and visual effects facility located in downtown Toronto is looking for Animators for a short term contract. With over 250 artists and technical directors and the most up to date resources available, we bring the vision to both major Hollywood studios and independent producers…