Well, everything will end up triangulated in a game engine anyway, I always triangulate realtime in-game models as I work anyway for the reasons you say (definining shape/smoothing with optimal number of polys). The only reason you might not want to triangulate a low-poly model completely is if you're giving the model for…
Stylized characters. Like from dota2, league of legends or skyrim. Being able to do any of those would be good. My modeling experience so far is one year in "3ds max" where I was doing house models, some game assets like weapons etc. Also some basic animation and rigging. I wasnt doing any organic models before. I got…
Assuming you're looking for Environment Artist roles... here's what I can give. - remove your weapons (Environment Artists don't usually get to build these unless it's a small studio or a random shift of responsibility shift in the studio because they had no-one else to do it) - remove the character (you'll never be asked…
I have seen a few, hmmm, lets what I saw over the years on PC: -Fellowbots and the treat that PC will be done for under the army of mushroom men cause no one liked my artwork. -Anubis vs. Mimes and the lovely Orient from the other dimension is my shield. -The Alpha and Omega GoW Angel of of the Universe that would make…
So far the feedback has been fantastic. some folks have been leaving reviews on the vimeo page. Thank you one and all for helping me make this happen!! Pavel Denisjuk Hello Jamin, this was a great introduction to texturing. There really isn't much you could add to this, the process is explained nicely, the textures are…
Hello I'm Sherlock, I have been looking at all the great Dota items here on the forums for a while but this is my first official thread. I've run into a few snags and need some help to continue. A couple weeks ago I decided to try making some 3D models. I had been making some personal concept drawings and wanted to see…
Hello there, My name is Eugene and I am current Producer and a Level Designer of unanounced mod for Rising Storm 2 Vietnam game, a sequel to a Rising Storm 1 Expansion. A tactical realism first person shooter set in one of the most major conflicts of first half of XX century on the Unreal Engine 3. We need 3D animators who…
Hi all! It's been a while since i'm working on my 3D skills, but i'm still i'm not 100% happy whit the results of what i'm getting. Basically because i started using zBrush with Character Art but now i want to craft my "poly-modeling" skills (Maya/Blender) to do some in-game assets, like props and enviroments. And i am…
... "such a situation has allowed for considerable flexibility in the NDA" This is precisely where the whole confusion comes from. You are conflating the data that is not supposed to be disclosed (the object of the NDA), with the security/privacy protocols used to guarantee that hopfully nothing leaks. These are two…
Hey man, although I am not a character artist, I may be able to share some useful advice: IMO, the models all look great proportion wise. I actually don't know what would make your characters more realistic if that's where you want to take them? Perhaps more detailed shaders in Substance Designer/Painter or something? From…