Hello! Thank you all for your time on anyone who reads my query. I am an artist, and have been tasked with creating some animated game play footage of a simple dodging mobile game, and am rather stuck on how I should go about doing it. I have experience in 3Ds max, photoshop and Unreal. I am not a programmer, and have no…
oh brilliant! Thanks, that is definitely useful. I spoke to my teacher, and he said you have to cut the uvs if there is a bevelled edge. What does he mean by this, and where do you cut if there are bevelled edges? Apparently, it does something to the normals to make a better bake. How do i know what way the normals should…
My entry for the #gcartchallenge by GameCoder Studios back in 2019 I started a #Steampunk #Tank and now I finish the #lowpoly and #Texture made with #Zbrush #Maya #substance3dpainter #marmosettoolbag
Thanks ToffeeApple, that really makes me happy that at least someone thinks my advice is useful! :) I think we're essentially on the same page here in that we both think composition and lighting are critical to making environments look good and I wholeheartedly agree with you on that. Even if you've got the best looking…
@hamzaaa: Thanks! Well, my issues were due (at least partially) to the fact that I had accidentally messed up the symmetry of my mesh in a non-obvious way, so making sure that the mirrored sections were actually perfectly symmetrical helped. BUT, after messing around with a test mesh some more today, I ran into what I…
Jack M: Sure thing. Here is a screenshot showing the mesh intersecting through the ground, but with a very natural soft blend. HMM_Rock: That image link doesnt link to one of my posts, but I assume youre talking about the brick floor with the zigzag patterns in the middle? I modeled them in Max first, and just sculpted on…
Cholden - Thanks for the feedback, I shall continue down the sculpting route. Would you suggest the speed sculpt route to produce lots of likeness sculpts or to focus on full body sculpts? I just checked out your sketchbook thread and dammmmmm! Your sketch a day's are amazing. I really want to improve my 2d painting but I…
Hi all! New to Polycount, excited to start talking to everybody about 3D stuff! Anyhow, I was reading through this topic on Legend of Zelda: The Wind Waker's art: http://polycount.com/discussion/104415/zelda-wind-waker-tech-and-texture-analysis-picture-heavy and I went to go look at some gameplay to refamiliarize myself…
Hi Everyone! It's been way too long :) ANNOUNCEMENT - Dragons Workshop BUNDLE - 10% off promo! This is a ONE-TIME purchase for the whole entire past, present, and future releases of my Dragons Workshop. As I add future videos, you'll receive email notification so you can access it for free! I estimate we'll finish after…