Hey Guys, I'm looking to practice rigging and was wondering if anybody wanted to offer up a model I could work with. I'd prefer something bipedal and not insanely complex. I'd also like to have something with a reasonable polycount because I'm not interested in retopologizing for this project. I'm not going to use this for…
Hi Everyone Im quite new to 3D, I've dabbled in various programs but until earlier this year never really tried to do anything with it. Anyway as part of a uni assignment I wanted to push myself through the entire character development process. From concept to modelling, animating, texturing and then importing it into a…
hey, this is my first post and i decided i would start by showing my first model. i know its not great..in fact its one of the worst this forum will see, bu i want to know if this is a good start. This is not for a game, its just a test fish to see how the program works. i used a tutorial for the image, but didnt follow…
Elseware Entertainment: Recruiting Talented, creative and most importantly, dedicated people of all skills. WarCry: Lords of War Brief description: Project WarCry has been in the works since Nov 1 2007. It has two main goals: The first is to build an RTS game that is targeted for the hardcore strategist. There will be a…
Senior Environment Modeler WE ARE REVOLUTIONIZING ENTERTAINMENT! Got the passion and a very high degree of skill to create fantastic worlds for a large scale premium fantasy online MMO game? Have you accomplished this with your experience in other high quality games? We are going to change next generation gaming in a way…
The main problem is how to model it so that it smoothes correctly inside zBrush. At first i wanted to model the insides of the wings as planes and stick them in, but then could not sculpt it on both sides and neither texture it independently(or i use 2 in the opposite direction. And if i make it one piece it smoothes quite…
Hey everyone I'm new to 3D character art. So I just wonder what's the pros and cons of modeling a character instead of sculpting one? Modeling a character seems more "dry" than sculpting one. Cheers!
Its a decent start, and you are following the reference well... Almost too well. Game art, and art in general is not all about just creating, its about telling a story through your desired medium. What I see in you hammer is just a basic rendition/copy of an existing asset. It allows the teacher to look at it, and be able…
Modo unwraps any kind of model with one click. You only need to select the seams (edges of costure) and that's all. If needed, the uvw can be tweaked in less than some minutes using the relax options. Max have them too. There are other programs like unfold 3d that do the work better for some cases. It's the same…
Hi guys! I have just found an interesting tutorial of The Foundry at YouTube. It calls: 'Modeling a Cartoony House'. It was useful for me, some kind. This is The Cartoony House I have made, after watching the tutorial. I would like to recommend it to everyone. Maybe, it would be useful for somebody else, as well. I was…