u see what im talking about? i remember last year for example and the year before, actually im always checking artstation open job positions and i have noticed something strange happening....because i remember every time i check there would be a lot of job positions labeled as 3d artist just some companies seek seniors,…
Hello! I'm Nick Dimchev, a character/creature designer and digital sculptor currently looking for remote contract or freelance opportunities. My experience includes designing and sculpting toys, action figures, collectibles, miniatures and terrain for 3d printing and mass production. Currently focused on the board gaming…
An image would help, hard to understand exactly what you’re wanting to do. Is this for a mobile game? Performance is at a premium there, so would have to get crafty with the shader. Lots of ways to do dirt mapping. An example of what you have so far, and what you’re aiming towards would help a ton.
Hello. Since this is the final day of April I wanted to post an update on what I've been working on during this quarantine to stop myself from going nuts. I wanted to begin by explaining my plan for this series of assets: As I've mentioned before, my goal has been to make a set of "modular" nonhero armor sets that keep…
I took a look on PC. I like your work, thanks for sharing! I think it would help you to read that article and apply the advice to your site. The best and easiest way to solve it is to simply use Artstation instead of Wix. I can't stress this enough. Since you're aiming for game studios like Ubisoft, Naughtydog, Capcom,…
John I'd echo what Nosslak said. Right now you aren't showing mastery of anything really. Just going through the motions. I would focus on the art itself and telling a story through the environment. I see too many Artists just focusing on the asset/environment creation and not enough Artists focusing on the story and…
Quite a bit of cool stuff here! I particularly liked the sequences with the ships at 1:25, the ocean effect was pretty dang cool. Some things to take in mind while editing your video, the first part, featuring the FPS game was incredibly cutty. As soon as I tried to soak in what effect you were showcasing, it cut away to…
Hi Josh I've been a level designer for about 9 years now and the one thing I have to say (only looking at the Unreal maps) is that you really need to work on detailing your maps as they seem very bare, as well as realizing that flat square walls aren't what most rooms are made of. A key thing to be aware of is that you…
Epic games will reject A for modular assets. That's mainly because modular pieces should work inside their grid and hopefully never outside into the next grid space, or they will potentially intersect with things outside their grid. So a walls thickness is always into the room it's facing and never extends out beyond. C is…
INTRODUCTION Hello and thank you for taking your time to take a look at my post. I am looking for someone who is interested to join Hephaesus Softworks. I am looking for someone who wants to join the team for a long term. We are looking for someone who can work 10 hours a week. Every team members will have freedom. For…