Hey folks, Inspired by the slideKnit Maxscript which EricChadwick linked to recently, I figured Maya deserved something similar. Basically it breaks a polygon mesh along its UV seams and deforms it to the UV layout in world space, creating a blendShape which you can use to transform it back to the original shape. This…
I wasn't doing that, I was trying to illustrate by example just how many factors can influence the hiring process. Like the one thing that certainly counts is timing and what a company considers good at a particular time based on a multitude of factors. And that company doesn't need to follow that restriction, it does so…
Started working on another prop for the scene - a 1930's Zenith radio that I think has a lo of character. Here's where I'm at so far with it. Had to run to work right after I extruded in the speaker grill on the left so havent had a chance to bevel those edges yet. I'm actually really happy with how its coming along so…
Just cause your 17/18 ill let you away with it, but you got to be more professional if you want to proceed further in this area. One thing people look for beyond skill is people skills. You'll find that there will be people in the games and related industries that aren't amazing artists, programmers etc but they have the…
@Echo864 hey thanks for your feedback! Yeah don't totally disagree with you. You're definitely right in terms of overall proportion being a bit stocky. I think in the process of using the base mesh to create an overall exosuit, that it got a bit away from me. It has to fit her shape so it inevitably expands a bit around…
@Dominique_ You're correct "LazerCut" is not available yet. We're polishing things currently. And it will be available first to current Keyhydra's users. They're supporting it since the begining they deserve that. They're helping us as well to fix last bugs before going fully public [Even if currently there is no bug, -->…
Thanks for your comments guys...! :poly124: mmmh...I don't know for real (lol...I'm serious)...I've just placed two omniz in my viewport and assigned a standard material with a high specular exponent...simply, I felt that I liked the result, a result that allowed me to highlight volumes of the object, for a good…
Heyo! The rendering in this reel is "mostly" very nice. Lighting and presentation on the first 2 shots are really great, and kind of set the stage for your reel, but then theres a lot of differences after that. My first crit would be to find a uniform rendering style, only because its distracting when some of the work…
[ QUOTE ] Sounds to me like the officers were just doing their jobs. [/ QUOTE ] [ QUOTE ] I see they were just doing their job. [/ QUOTE ] No one is questioning whether or not they were doing their job. The police aren't allowed to make judgment calls as to whether or not a call deserves their attention; if the police are…
[ QUOTE ] All of these helper boxes on the Valve's rig are driven by expressions, something I don't think you can do with cs's Biped. [/ QUOTE ] I don't want to start any kind of 3D app war here, but people often overlook the fact the Max has a full skeletal system that's completely independant of Character Studio. You…