Hey guys quick question, I'm working on a arcade environment and many of the assets deal with lots of those little light bulbs that attract people's attention on the more old school arcade/fair games. I was wondering if there is any way to model them without using to many polys. In order to get the silhouette right I had…
Hey guys, I was wondering if anyone knows of any Max tricks to sort out a problem that keeps haunting me. I can't explain why I keep doing this but: I rigged and animated my mesh, then realised that I haven't attached the bones to a root bone. Which the engine requires) When I assign the bones to the root bone after it has…
Hello folks. THis is a 2D traditional drawing question. How would I transfer a cube in two point perspective further into the distance but still remain the same proportions as the first cube. So both cubes are the same dimensions however one is farther away. Now the trick here is I can use the forshortening trick if it's…
Hey guys I'm in need of some help, at the moment I'm in my first year of games design at college in the UK, coming close to the end and going onto the second year. Knowing that i have some days where i don't have that much work to do i want to get practicing to stay ahead of the curve, the main reason for this is that by…
I posted a question a few days ago regarding different techniques of making a wall etc. https://polycount.com/discussion/comment/2641153 so I made a highpoly wall model and baked it, and Im still confused for several reasons. firstly, I noticed the normal pattern in Blender and SD are completely opposite... which one is…
I suppose the worst case scenario, but I would rather avoid it if possible if there's some other 'magic trick', would be to finish it up, export it, import it back in, and then paint over the seams. But I'm happy to hear suggestions/alternatives if there are any. ^_^
found the fix for the sdk function.... seems it's a thing with editable mesh interface i.e. when it's being edited so you have to enclose your code with.... MeshDeltaUser* mdu = (owner) ? GetMeshDeltaUserInterface(owner) : NULL; if (mdu && mdu->Editing()) mdu->ExitCommandModes(); ...... if(mdu)…
Does anyone else play the Skate games at all? I think they're probably some of my favourite 'pick up and play' games of the last few years. The demo for Skate 3 is out and it's pretty darn good fun. Admittedly they've not added a whole lot in terms of tricks - the addition of darkslides is awesome - but the trick list is…
Hello! I'm playing around with dissolve effects and running into some problems. I have an animated model that has two materials, a full opaque toon shaded one, and a "ghost" form that's alpha blended. I'm trying to achieve a smooth dissolve between these two. How do people generally handle these effects? Do you have two…