Thanks for critical response. :) I don't know a ton about it. I'm more talking about the general direction, I guess I'd be fine with film/ads/web as well, for example. I'm honestly not trying to find something easy, just something I'm motivated to work in. Linguistics and philosophy were easy and I got excellent results…
There's nothing wrong with flash websites. But when designing a portfolio site, you always have to keep the user experience in mind. One of the nice things about your current site is that when it loads up, there is some of your work immediately on display. That's something that every portfolio site needs to have. You don't…
Why would you need different UV channels for those pieces? You only need different UV channels when the same geometry needs different uv-mapping (like Crazybutcher suggested with lightmaps for example) - unless you mean different materials for each part. All the different maps could all be on the same UV channel though.…
"Honestly not sure why sub-d still alive" Because in actual day to day practice there are many models that are just an order of magnitude faster and more efficient to build in subdiv rather than in CAD, especially if the provided concept isn't a fully locked technical drawing and if the design will be subject to tweaks…
Babble Tower Games is seeking several passionate environment designers / set dressers for a 1st Person survival horror game. This role involves working with the Game Designer and Art Director to build, polish and ship levels using Unity URP. This position requires a strong artistic eye while utilizing already made assets.…
I've been self-taught in 3D so far, so I have a few gaps here and there regarding knoweldge and proper technique. 😨For example, would his toony style call for simpler hair like in the pics of him holding the sword or is detailed hair like in the two pics below fine even for this style? Early concept art: So speaking of my…
This is a topic that has been reoccuring lately and i thought putting the info in its own thread is a good idea. I will be showcasing a method i have been using for way over a decade now, in 3dsmax. Which is to my knowledge the only tool that allows me to do this. Please correct me if i am wrong, i'd love to have this…
Hi, I understand linear workflow, but I am confused about gamma curves in images. First, our eyes see differently luminance as is real. We are more sensitive to dark tones. We see more brigter dark areas. In image below we can see on input 50% and output is 75% or 25% actual luminance we see as 50%. That is correct.…
I'm curious at to what this career entails. Perhaps I have the wrong name for it? Does anyone know the term for someone who goes into film via editing software like Sony Vegas Pro and adds effects, moves scenes by the directors wish and stuff like that? I'm studying media and TV in College and I'm wondering what sort of…
So I think I understand most things about how to make a physically accurate diffuse/albedo texture, like not painting any shadows in the diffuse or leaving out most detail for the roughness/gloss maps . But what I've always struggled with getting right was what the actual color/values, that doesn't end in a hundred trial…