Hello all, I made a hand-painted stone/rock texture in Photoshop and I was wandering if I could please get some feedback on it and how I can improve. It's pretty basic but any advice would be great. Many thanks!!
I'm making some carpet textures with MicroGrafX picture publisher and paint. I'm going to use these for a fan mission for the game "Thief 2:the Metal Age." I have two made so far: Tell me what you think.
How do I go about creating a new material so that I can add my own texture? If I right click I have the option of adding new material, but then I get the option of searching through my installation folder, so lame man :poly117:
My Name is Fiona, I have 9 years experience in the VFX industry, I have mainly worked at texturing, look development and lighting. I am based out of Cork, Ireland.You can view my reel here https://vimeo.com/168809085 Contact me at fionarussellart@gmail.com
Hi , I usualy like to work on large image pictures for textures but then many times I need to resize for game engine fitting and when I have a alpha sometimes it messes up all the borders and layers... how can I do to preserve the alpha at the best when resizing?
Hey Everybody, I am in need of some particle texture packs that contain the raw source art needed to make particle effects for video games. If any one has a link or can recommend a company to go with I would really appreciate it.
Hey guys, I'm asking for a friends account. Does anyone know of any good texture packs? Preferably with diffuse/normals/spec. Both commercial and free is of interest. This is going to be used for a sci-fi 3rd person game project. Thank you!
Strike Games is an independent developer, nearing the release of our first commercial game. We need a few more artists to help polish up some final details before release. All work is compensated, pre-pay available We are currently looking for people in the following areas: -Prop Texture and Material Artist, (works with…