I am working on making better arms for my next series of organic models. The arm I am achieving is semi-muscular average arm build that will eventually be attached to a character that will be no more than 10k polys in total. I have everything laid out as far as the arm goes but I would like some critique to make it better…
Hey guys, I'm not sure if this is the appropriate forum for this type of request, so mods please move it if I'm posting where I shouldn't be. Anyway, I'm interested in potentially purchasing some stylized character models that look like they could be from a Disney film or a Blizzard cinematic that have already been…
[Revshare] Recruiting a 3d Animator for a project that will split the revenue equity. Hi everyone, We are a professional team of three senior members, each with more than 10 years of experience. We have been developing our project since November 2025. We know exactly where we are heading and what we aim to achieve.…
Last time I tried it was same monstrously inconvenient as usual typical Substance Designer. But since contrary to procedural textures we have lots of alternatives I never went too deep into the model graph. My initial impression was Geometry nodes in Blender is way more usable, simple and convenient. Am I missing…
Kind of depends on your skill level, but +1 for the Weekly Hard Surface thread. Will certainly test you in the beginning, but there's a lot of examples of people solving common problems, posting their wire frames, and other useful bits of info that will definitely help out. If you're completely new to modeling it might be…
Heyy guys! I could really do with some help, or a up to date tutorial on the steps to compile a custom model for tf2, from exporting the smd all the way to using the model, all tutorials I have used have either been wrong, not worked, or really old. Many thanks Kiwi
[UNPAID] The team I am a part of is recruiting 3D character modelers, 3D animators, and concept artists. We currently have 2 programmers, 2 3D prop modelers, and 1 level designer / concept artist. Please contact me on Skype at prophetraz1311 if you are interested in hearing the details of the project.
Hi everyone! I'm a beginner in 3D modeling and I'm really enjoying what I'm learning so far. I also want to try and learn different approaches on how to create things, and I wonder if anyone could help and direct me to tutorials/resourses/courses/etc on game assets modeling. So far I've been following Blender tutorials on…
I know the bakes look rather shitty. I only found out they looked this shit when I started exporting to Sketchfab. In Painter they looked quite alright. Going to try and fix this as soon as I have time. Anyway, I would love to have some advice on how to make the mirror look a bit more realistic. It looks too clean but…